PokeParadox said:
I'm up for some collab work if someone would care to bring me up to speed on things.
Awesome!
Daid can probably send you the sourcecode, but we might be best off just going from the latest executable builds since, as he said, there's a bit of a bug to it. Not a programmer, though, so I don't know about that for sure. The best way to do this might be to discuss it via IM. I'll send you my details.
Latest exe also has that bug, but you never noticed it
(because the part related to it was disabled)
For the current status, this is what I have:
-Human controllable player (the red guy)
-Dumb AI (same character as player, but doing random actions)
-A grapling hook.
-A box that falls, and can be pulled with the grapling hook, but sometimes the forces go haywire and everyhing jumps all over the screen.
-Bullits, you can shoot&kill the enemies.
-A compleetly stupid&limited map editor in VB6
If you would limit the maximum force on the box, and add some configuration for the playerstart and enemies, then you could have yourself something playable in notime. If the segfault bug starts to come up again, then I'm willing to search for that one. (Might have fixed it, but I broke it, so I'll better fix it)