bzar
A Commando
The game: http://ew.dy.fi/code/random/wiki/Torqueball
(You can download it by checking out the current svn release "svn co http://ew.dy.fi/svn/random/python/torqueball")
First of all, this game was never actually intended to go this far. It was meant to be a prototype for a PandoraPanic minigame, but turned out a bit time-consuming for that. I am very well aware that this game is half-assed. Regardless of that it seems fun and deserves some nice levels
. I may continue its development after the pandora arrives (when I see how well it runs in its current shape), but for now I'd like to concentrate on my next project (http://ew.dy.fi/code/random/wiki/POC-wars).
I have no quality standards for the levels. None. If someone makes a campaign, that's nice. If the graphics hurt your eyes and you make better ones, I'll take them too. Current graphics are quick placeholders anyway.
The levels are ascii, so you can even paste them here
(You can download it by checking out the current svn release "svn co http://ew.dy.fi/svn/random/python/torqueball")
First of all, this game was never actually intended to go this far. It was meant to be a prototype for a PandoraPanic minigame, but turned out a bit time-consuming for that. I am very well aware that this game is half-assed. Regardless of that it seems fun and deserves some nice levels
I have no quality standards for the levels. None. If someone makes a campaign, that's nice. If the graphics hurt your eyes and you make better ones, I'll take them too. Current graphics are quick placeholders anyway.
The levels are ascii, so you can even paste them here