quadcricket
Very Active Member
- Joined
- Mar 28, 2008
- Messages
- 104
Here is the BETA release of Legend of Pandora, a game created specifically to honor the Open Pandora and it's community (that's you). Like so many things we love, this game took FOREVER to have any sort of release.
It is currently a bit rough around the edges, which is to be expected. I look forward to hearing any suggestions on how I can improve the gameplay to make it more fun and any advice to squish any bugs found.
Download (BETA 2!) here to test: https://u4e.us/d/legend-of-pandora.pnd
Bugs to squish:
[x] Monsters and bosses "jumping" (sort of, there is no longer collision, just damage detection, of the sword. Monsters can still be on Ed but don't stun-lock him anymore)
[x] Ed stuck in place when changing direction (Reworked wall collision to hopefully have killed this bug)
[x] 'x' button activates attack on release
[x] remove auto-win when 'w' is pressed
[x] remove Ed losing all health when 'k' is pressed
[x] Troll speed increasing randomly
Quality of Life enhancements:
[x] Increase "no spawn" box to keep monsters from spawning on Ed (I can always make it bigger too)
[x] Shrink Ed's collision box to make moving through vertical blocks easier (he is now one pixel thinner)
[x] Visual indicator for when Ed take's damage
[x] Visual indicator for when Craig fills your "health" bar upon his demise
[x] 'Select' button to reset game
[-] 'Pandora' button to quit (I could not get this to work, not sure if SDL 1 is funky or if Pandora reserves this key for task manager. For now just use 'Esc' or 'q')
[x] Output gameplay time on exit (It should default to this, but can set in prefs or run with "-t" parameter)
It is currently a bit rough around the edges, which is to be expected. I look forward to hearing any suggestions on how I can improve the gameplay to make it more fun and any advice to squish any bugs found.
Download (BETA 2!) here to test: https://u4e.us/d/legend-of-pandora.pnd
Bugs to squish:
[x] Monsters and bosses "jumping" (sort of, there is no longer collision, just damage detection, of the sword. Monsters can still be on Ed but don't stun-lock him anymore)
[x] Ed stuck in place when changing direction (Reworked wall collision to hopefully have killed this bug)
[x] 'x' button activates attack on release
[x] remove auto-win when 'w' is pressed
[x] remove Ed losing all health when 'k' is pressed
[x] Troll speed increasing randomly
Quality of Life enhancements:
[x] Increase "no spawn" box to keep monsters from spawning on Ed (I can always make it bigger too)
[x] Shrink Ed's collision box to make moving through vertical blocks easier (he is now one pixel thinner)
[x] Visual indicator for when Ed take's damage
[x] Visual indicator for when Craig fills your "health" bar upon his demise
[x] 'Select' button to reset game
[-] 'Pandora' button to quit (I could not get this to work, not sure if SDL 1 is funky or if Pandora reserves this key for task manager. For now just use 'Esc' or 'q')
[x] Output gameplay time on exit (It should default to this, but can set in prefs or run with "-t" parameter)
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