Pandora Legend of Pandora

Discussion in 'General Discussions' started by quadcricket, Mar 6, 2014.

  1. quadcricket

    quadcricket Member

    Joined:
    Mar 28, 2008
    Messages:
    82
    This is a call to other people in the community to help me wrap up this project.

    It is a basic Legend of Zelda inspired game. Nowhere near as advanced however. It's designed to be small and very limited. (A restriced color pallet etc.) Currently the whole game with resources is under a megabyte.

    I feel it would be a fun project for others who have never done anything before (like myself). The limitations mean that pretty much anyone can do art/sound/music/programming.

    Below is a screenshot. --v

    [​IMG]

    A lot of basic functions are complete with the engine, it can play sounds already (music can be added trivially), collision/damage and scene changes work (there's even an intro screen). ;)

    What it really needs is some fresh eyes and tons of polish.

    I have added it to github as an open source project: https://github.com/quadcricket/legend-of-pandora

    So if you want to get your start in game art/sound/C coding let me know.

    ANY support, even a nice word or two for motivation, is appreciated.

    THANK YOU!

    PS: I am still learning git so bear with me. As I've mentioned I am very new to all of this.
     
    Tags:
    Tenka, rSl, Grench and 6 others like this.
  2. Linux-SWAT

    Linux-SWAT Hardcore Member

    Joined:
    Feb 13, 2010
    Messages:
    8,071
    Looks ok.

    What is the scenario ?
     
  3. quadcricket

    quadcricket Member

    Joined:
    Mar 28, 2008
    Messages:
    82
    Well, all I had in mind was to do a text-scroll plot like the original LoZ.

    Pandora is in trouble, and you the hero (played as Ed) must save the day by overcoming trials. Mainly the board trolls (and King Troll), Count VanFire and his bats, and finally Tempus, the time genie and his rats. When all trials are overcome then you may collect all of the pieces of the Pandora "Force" and assemble them to save the day. 

    I thought it would be fun to do obvious nods to the history of Pandora in making a game for the Pandora itself. If the community joins in to work on the game then it will be a real treat indeed. 
     
    Grench and moxie like this.
  4. Klumpen

    Klumpen Run away! Run away!

    Joined:
    Jan 5, 2012
    Messages:
    6,406
    Location:
    Uncanny Valley
    Which format do you plan to use for the music?
     
    Last edited by a moderator: Mar 6, 2014
  5. quadcricket

    quadcricket Member

    Joined:
    Mar 28, 2008
    Messages:
    82
    Right now the files are wav. Whatever SDL_mixer supports works since it's implimented.
     
  6. bzar

    bzar A Commando

    Joined:
    Sep 22, 2008
    Messages:
    4,436
    Location:
    Finland
    If you want to keep the size small, a softsynth or MODs might be good choices.
     
  7. Klumpen

    Klumpen Run away! Run away!

    Joined:
    Jan 5, 2012
    Messages:
    6,406
    Location:
    Uncanny Valley
    It would be my first time, but would you mind me contributing some music in ogg or mp3?

    I play oozens of Instruments including some funny ones which may fit.
     
    Last edited by a moderator: Mar 7, 2014
    comradekingu and FBnil like this.
  8. slaeshjag

    slaeshjag ¯\_(ツ)_/¯

    Joined:
    Apr 8, 2010
    Messages:
    2,687
    Location:
    ~Stockholm, Sweden
    You probably want to work a little on splitting your source up in separate files, isolating functionality. Having one giant wall of code doesn't not help readability.

    * linked source file is for a game I ported with h4xxel.
     
  9. fantomid

    fantomid Very Active Member

    Joined:
    Oct 10, 2011
    Messages:
    282
    Location:
    Near Toulouse, France
  10. fantomid

    fantomid Very Active Member

    Joined:
    Oct 10, 2011
    Messages:
    282
    Location:
    Near Toulouse, France
    Creating original project for Pandora/Pyra first, next on maintream hardware could be great to give more visibility
     
  11. elwing

    elwing Rabbit Addict

    Joined:
    Feb 23, 2009
    Messages:
    3,118
    if there's no volcano, no flaming cars and no craiginator I'd be disapointed!
     
  12. Hồng Thất Công

    Hồng Thất Công Đả Cẩu Bổng Pháp

    Joined:
    Dec 19, 2012
    Messages:
    4,360
    Location:
    Cái Bang
    Tempus is Craig?
     
  13. quadcricket

    quadcricket Member

    Joined:
    Mar 28, 2008
    Messages:
    82
    mod is supported, I like mod a lot.

    music would be awesome, the game is a Zelda clone so a retro sound would be preferable. I could support ogg but would most likely conveert the file to wav. If you want to be super-awesome you could check out MOD and retro tools like milky tracker.
    I agree completely. I need to get comfortable with separating the code. I currently code in vim and would have to learn the gcc command to add the files. I will check out the source when I get to a computer.

    I've checked them out before but didn't see anything that matched the LLoZ art style well. Thanks for the link.

    Those were my thoughts exactly. I've even got some interest in using the game towards gameduino. I personally would like to see the game on Pyra/gp2x as well before trying a more difficult platform.
    In the game TODO there is a boss named Count VanFire, Falling rocks to indicate a volcano, and a passed out craig where you get health from a bottle he dropped. :)

    Tempus represents time. Passed out character next to an open bottle would be craig if we can get to it.
     
    Last edited by a moderator: Mar 7, 2014
  14. Hồng Thất Công

    Hồng Thất Công Đả Cẩu Bổng Pháp

    Joined:
    Dec 19, 2012
    Messages:
    4,360
    Location:
    Cái Bang
    I would only play this game if you make Tempus Craig so I beat the $h!T out of him :)
     
    Last edited by a moderator: Mar 7, 2014
    Wade-newb and FBnil like this.
  15. gunrock

    gunrock Member

    Joined:
    Jan 20, 2011
    Messages:
    486
    Love the art style. Look forward to this.
     
    quadcricket likes this.
  16. quadcricket

    quadcricket Member

    Joined:
    Mar 28, 2008
    Messages:
    82
    Considering the limitations of this game engine I'm sure even if you could fight a craig character it wouldn't give much satisfaction. Maybe a streets of rage clone would be in the communities future to get out some of that agression. ;)
     
  17. Klumpen

    Klumpen Run away! Run away!

    Joined:
    Jan 5, 2012
    Messages:
    6,406
    Location:
    Uncanny Valley
    Oh, you strictly want computer generated/synthetical music. Count me out then.
     
  18. moxie

    moxie The voice of reason, sense and exasperation Staff Member

    Joined:
    Aug 15, 2006
    Messages:
    2,707
    Location:
    South of Sweden
    Klumpen, just as an aside: You don't happen to have any of your stuff up on soundcloud or something like that?
     
  19. TrashyMG

    TrashyMG Sarcasm Dispenser Staff Member

    Joined:
    Jan 18, 2010
    Messages:
    10,272
    If you can subtle throw in the bank issues, Packages of parts delivered to the wrong house and Chinese new year delays too that would be awesome.
     
  20. Klumpen

    Klumpen Run away! Run away!

    Joined:
    Jan 5, 2012
    Messages:
    6,406
    Location:
    Uncanny Valley
    No, I currently only play in sessions and sing in concerts, no recordings atm, maybe later. I am more building than playing instruments these days.

    I like my music alive and overall the real thing.
     
    Last edited by a moderator: Mar 7, 2014

Share This Page

Loading...