Learning To Make A Game.


ravuya posted on Jul 23 2004 at 02:01 PM said:
RPGs are extremely hard to build. I've just built the crappiest one ever and it took me four months and four years of C++ and SDL experience prior to it.
That's good by Fenix Blade standards. I'm interested, got a link?
 
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Rico posted on Jul 23 2004 at 02:23 PM said:
ravuya posted on Jul 23 2004 at 02:01 PM said:
RPGs are extremely hard to build. I've just built the crappiest one ever and it took me four months and four years of C++ and SDL experience prior to it.
That's good by Fenix Blade standards. I'm interested, got a link?

It's in the Downloads section of my site, look for CSRPG.
 
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If you're planning on making an isometric game, I already have one design worked up and I am still working on it. You can download my old code here if you want a place to get started: http://www.gp32x.de/board/index.php?showtopic=10956

That old code can blit the tiles to the screen in a Diamond map (most common) and has player-centered scrolling, but currently uses the Gamepark SDK, and only for 8-bit. For the next release I hope to have both Gamepark SDK versions and Mirko SDK versions.
 
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I am planning to make a top-down game. I have already planned the game out with RPG Maker 2000, now I just need to start again with C++.
 
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