bzfrank said:http://code.google.com/p/gles2n64/source/browse/trunk/OpenGL.cpp
and look for OGL.framebuffer.enable
wait, what? you're creating a framebuffer object and the freeze is gone?
well ... this is not the way i meant it, just create the GLES context ontop of the framebuffer (eglGetDisplay(0) ...);
but again this is really strange then if your freeze went away then.
notaz, the best way to reproduce a freeze of gles rendering is sending SIGSTOP and SIGCONT.
i'm really busy at the moment, so i cant help with writing a test app, sorry
maybe paeryn had success already?
this problem is pretty much related, there's also a small test app inside which may help! *keeping fingers crossed*
http://www.gp32x.de/board/index.php?/topic/59034-system-lockup-with-render-to-texture/
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