GP32 Korean Sdk...


Scott

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Jun 22, 2004
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www.subquantumsoftware.com
Hey Everyone!!!
Im gonna enter the 16 day thing, but the korean sdk is kinda hard to use. My main problem is not knowing how to convert the built .obj files run by the gp32 app thing to a gxb for fxe. Understand? lol.

Or, can someone direct me to the english version of the sdk made by gp32 co.?

I know about Mr. Mirko and CHN's, but I find the ones by the gp32 company more versatile, and I dont have linux, so I cant really figure out how to use the SDL stuff.


Thanks!!!
 
Not sure what you mean. The official GP32 SDK is made by Gamepark, a Korean company. If you want a compiler to use with the SDK, I suggest http://www.devkit.tk. If you are having trouble figuring out how to start, I suggest Rico's Tutorial: http://www.thaworx.co.uk/ninja/tut1.htm (just don't use the horribly dated devkitadv).

If you are having trouble understanding the functions, you can find the 1.0 version of the API Documentation on this site: http://www.gp32x.de/gp32download.php?do_w...fileinfo&id=193

I have a more recent copy of the API documentation, but my web server is currently down and I can't fix it right now. I'll edit my post when I've uploaded it.
 
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Scott posted on Oct 12 2004 at 02:57 AM said:
My main problem is not knowing how to convert the built .obj files run by the gp32 app thing to a gxb for fxe. Understand? lol.


You need to use DevKitAdv (dated) or DevKitARM to compile stuff into gxb/fxe format. I assume you are using GP32 SDK all-in-one version from Gamepark. That only makes a code for their Windows emulator of the GP32, which you can test your projects on.

You can, take all the code you used in your GP32 Windows SDK project and put it into your DevKitARM project and then compile it into a gxb/fxe file. Then put your gxb/fxe file on your gp32 and test it for real :)

I know about Mr. Mirko and CHN's, but I find the ones by the gp32 company more versatile, and I dont have linux, so I cant really figure out how to use the SDL stuff.

I agree, I also find the Gamepark's SDK easier to use and more versatile, but I cant get SDL to work with DevKitARM. You have to use Cygwin to recompile it to work with it but if had no success. :(
 
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