bismuthdrummer
Active Member
- Joined
- May 13, 2011
- Messages
- 534
So around 50% more than my previous update on the 26th August, at this stage, it feels like it would be a hard sell for an indie to decide to come aboard the Pandora to make money (obviously a better title, that works with the native controls, may sell more copies) but just recouping the cost of the hardware is tricky, however for any developers that make games for other platforms and happen to be interested in the Pandora (and ideally own one) it feels like a nice little market to meet cool people and earn some beer monies! I ordered a Pandora on day one of pre-orders, so at the time releasing commercial titles wasn't even a consideration, so I'm not bothered about recouping the hardware cost (certainly it is a personal cost to me, not something passed onto Paw Print Games).
Thanks again to anyone that has brought a copy, I haven't received any proper bug reports, so hopefully it is working out for everyone.
Steve
It is tough, and I don't think it has to do with your title. You'll notice that your app is one of the top rated on the repo, up there with a bunch of emulators (ok, ScummVM is not an emulator but the sticking point is that it runs more than one game).
It's a small audience; the game of numbers sucks but had we double the userbase you would of course likely see double the sales. Ten times and I suppose you'd be reaching the level of incentive that indie developers would actually be interested in.
I don't know what needs to happen except that the world must hear more about the Open Pandora.