Jan-Nik said:
Another think you could add to the drop function is to show the block falling, like you show when they rotate. It would fitt better with the flow of the game i think, just like you can see how the block rotate and how you see when you change between portrait and landscape views.
I thought about this too, but imagined that it could become really annoying. Also I don't know how to implement this. Should the game logic logic pause for the animation? What if you are faster then the animation?
I imagine it should be very fast. Just not instantaneous like it is now, but so fast that you could stop the logic if you like, but i'm not sure it is necessary though. Maybe even some kind of animated trail would be enough, and that could animate/fade away. It is just something to think about. The drop-block function was the only thing that felt somehow out of place. Everything else was nicely animated.