Note to developers :
This game couple QT with SDL. It's using SDL for sound and event-loop but is using QTopenGL to draw.
This make the game extremly portable.
The particules effects are slow as hell (it's way faster on my desktop).
I would like to disable it, but I've yet to find how to.
I'm glad someone have actually repport something about this. Now I will have a look (I wouldnt otherwise : why would I work on something nobody care ?)
IS it GLES in the code, or GL with some adapter? (some folks suggest QT has a GL->GLES adapter, but I think QT is just handing the GL/GLES to the native GL/GLES libs, so no adaption.) I'm betting this has GLES code in it?