EvilDragon posted on Sep 23 2005 at 11:54 PM said:Same goes for SNES: Already pretty good on GP32, so why shouldn't it run perfect on the gp2x?
A lot of the top-GP32 developers are interested in the system (some are alreadly fiddling around with it), so we can be sure there will be good stuff on it.
So, why do we need to see more? The display is the same, and I can imagine a fullspeed running SNES on the same display as on the GP32.
Well quite honestly ED I have doubts about SNES being "perfect" on GP2X. Better than GP32 ,certainly, but "perfect"? I consider "perfect" to be running at fs0 WITH good sound and WITH transparencies. I don't think that will happen. It was running slow on the GP32 with crappy sound and NO transparencies, big difference. Both of those things alone require alot of horsepower.
For one thing a dual 333 MHz PSP struggles with some SNES games and that is more powerful than the GP2X.
I would expect SNES to run at FS1 or 2 with sound set on low quality and no transparencies on the GP2X. Playable certainly, perfect no.
Then there is the question of who will make a SNES emu? The original OSNES9x GP32 team has gone to PSP. Ports from linux will run poorly as they aren't optimised. It will take DrMD level ASM core tweaking to get it to run well. This may take some time.
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