diligentcircle
Well-Known Member
I've been working on this game for the Pandora and PC for a while. It's called "ITAD S.G.", which is an acronym for "Is This Another Dumb Space Game?"
Here's a screenshot:
It's incredibly basic right now (just a generic scrolling shooter), but I'd like to show off what I've got so far and get some feedback on how it looks/feels/sounds.
You can download the current alpha version (0.0.1) here:
http://www.mediafire...t3sfryjrjbv2pe4
Just extract wherever and run itad_sg.py. You can also open a terminal and type "python itad_sg.py". This particular version of the source is meant for the Pandora (mostly because the controls are geared toward it). You can download a version with more keyboard-friendly controls here, and there is a Windows build here.
The controls are simple: d-pad navigates menus, B selects, X cancels, Start opens the menu in-game, Esc quits, d-pad or left nub moves player 1, and A/B/X/Y or right nub moves player 2. Shooting is automatic.
Particular things I want to see comments on are:
I'd also like to hear about other things, but just so this topic isn't flooded with useless comments, here's what I don't want to hear about at this time:
So, please tell me what you think.
Here's a screenshot:
It's incredibly basic right now (just a generic scrolling shooter), but I'd like to show off what I've got so far and get some feedback on how it looks/feels/sounds.
You can download the current alpha version (0.0.1) here:
http://www.mediafire...t3sfryjrjbv2pe4
Just extract wherever and run itad_sg.py. You can also open a terminal and type "python itad_sg.py". This particular version of the source is meant for the Pandora (mostly because the controls are geared toward it). You can download a version with more keyboard-friendly controls here, and there is a Windows build here.
The controls are simple: d-pad navigates menus, B selects, X cancels, Start opens the menu in-game, Esc quits, d-pad or left nub moves player 1, and A/B/X/Y or right nub moves player 2. Shooting is automatic.
Particular things I want to see comments on are:
- How the asteroids look
- The sounds
- How well everything blends together (anything out of place?)
- The size of the one (non-asteroid) enemy that's currently there (is it too small?)
I'd also like to hear about other things, but just so this topic isn't flooded with useless comments, here's what I don't want to hear about at this time:
- How bad the yellow box powerup looks. It won't look like that in the finished version. It's an auto-generated placeholder.
- How bad the shield looks. It looks terrible because I drew it (and "drew" is kind of stretching it; I just used an ellipse tool in Paint.NET).
- How lame the only enemy currently is. My intention is to make it a little more interesting later (probably just by making it turn around and retreat a la Galaga). I also intend to add some more enemies (though what exactly they'll do is undecided; I'm open to sane suggestions).
- How boring it is. I intend to fix this later by having a variety of enemies and high difficulty.
So, please tell me what you think.
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