Is There A Sharp X680000 Emulator???


mastaboog749

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I recently came across I game I need for GP32. Its called Cho Ren Sha. Its free and for PC and the X680000. I havent been here for awhile so am I allowed to post the link to the download page?
 
There is no X68000 emu for GP32 yet. No idea if anyone is working on one, or anyone is even interested.

But there's some really great stuff for the X68000. That shooter you linked looks sweet, and there's also a really good Castlevania for it as well. And by good I mean SNES+ quality graphics.

From a spec list I found:

The first model of X68000. SHARP co.(JAPAN) in 1987.
'Manhattan shape' style. MC68000(10MHz), 1MBytesRAM, 1MBytesGRAM(Text+Graphic)+Sprites+BG. MAX 768x512pixels x 16colors or 512x512pixels x 65536colors. Extention 2 slots, FM+ADPCM(in and out), SASI interface, 3-D scope interface, TV control, Mouse+Trackball, Joystick port x2, Full-auto 5' FD x2 (no Hard disk)


Later models had more RAM, higher clock speeds, new designs etc.
 
There is no X68000 emu for GP32 yet. No idea if anyone is working on one, or anyone is even interested.

But there's some really great stuff for the X68000. That shooter you linked looks sweet, and there's also a really good Castlevania for it as well. And by good I mean SNES+ quality graphics.

From a spec list I found:

The first model of X68000. SHARP co.(JAPAN) in 1987.
'Manhattan shape' style. MC68000(10MHz), 1MBytesRAM, 1MBytesGRAM(Text+Graphic)+Sprites+BG. MAX 768x512pixels x 16colors or 512x512pixels x 65536colors. Extention 2 slots, FM+ADPCM(in and out), SASI interface, 3-D scope interface, TV control, Mouse+Trackball, Joystick port x2, Full-auto 5' FD x2 (no Hard disk)


Later models had more RAM, higher clock speeds, new designs etc.

Looks like a cool system. Unfortunatly the GP32 doesn't have the resolution though. The GP32 is only 320 x 240 so it would be kind of hard to get 512 x 512 or 768 x 512 out of it.
 
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It runs in lores for the games, and 10mhz is easily possible with cyclone, but I suspect the x68k has some amiga style video hardware under its hood which would make things messy.

If someone was going to take on such a project they would be more likely to just do the amiga instead, much bigger audience.

The x68k is a bit like the PCE of computers.

-Craig

www.gbax.com
 
Here are the Full Tech Specs:

NAME X68000
MANUFACTURER Sharp
TYPE Home Computer
ORIGIN Japan
YEAR 1987
KEYBOARD Full-stroke keyboard
CPU Motorola MC68000
SPEED 10 MHz
COPROCESSOR Unknown
RAM 1 MB (up to 12 MB)
VRAM 512 KB graphic + 512 KB text
ROM 1 MB
TEXT MODES Unknown
GRAPHIC MODES 256 x 240 / 256 x 256 / 512 x 240 / 512 x 256 / 512 x 512 / 640 x 480 / 768 x 512 / 1024 x 1024128 sprites (16 x 16)
COLORS 65535 (16 colors in 1024 x 1024 to 65K in 512 x 512)
SOUND FM Sound (Yamaha 2151 : 2 channels / 8 octaves stereo) + PCM (OKI MSM6258V : 4 bit mono)
I/O PORTS Joystick(2), Audio IN / OUT, Stereo scope, TV Control, NTSC Video Image I/O, Expansion (2 slots), External FDD, SASI, RS232
BUILT IN MEDIA 2 x 5.25' disk-drive
OS Human 68K 1.0 + VS
PERIPHERALS Built-in power supply unit

(From this site.)

On an off topic note, for an old computer the x68k case looks pretty nice. ;)

sharp_x68000_1.jpg


EDIT: Creepy, history really does repeat itself.
 

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Thanks for posting that complete spec list. I didn't have time to search much when I posted my quickie specs earlier.

Basically the GP32 can handle this system to some degree, probably pretty well judging by DrMD. Like Craig said, the games mostly run in lower res modes (i.e. 256x240) and 10Mhz is NOT that much for Cyclone - the Genesis is 8Mhz.

I don't know much about the X68000, aside from trying an emu a few years ago. I played Castlevania for it and was very impressed. And I recall that it had quite a few good arcade games for it. The emu wasn't too great on my PC, but that was a while back and I haven't really looked into X68000 again.

Good site about the X68000.

Some screenshots ( found here )

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aliens4.gif
 

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