Big thanks to everyone who offered to help with audio for Equilibrium. I was not expecting to find so many talented composers in OpenPandora forums. I have decided that Nick May fits our team very well and I would like to give him a chance to promote Pandora as well as his name by composing music and creating audio effects for the Equilibrium game. I'm looking forward to the day when Equilibrium will demonstrate Nick May's potential and I'm counting on your honest and constructive criticism to help push that even further.
It is good to hear Mono working on Maemo. Before starting the project, I've done a bit of research and I've seen that Mono does work on Arm devices. Knowing that there is MonoTouch (for iPhone) and later this year - MonoDroid (for Android) I was confident that we do have fall back options for very worst case scenarios. Trying some actual experiments with Mono (and OpenTK) I was astonished by how easy it is to port a game from Windows to Linux. I could literally copy-paste compiled game from Windows to Linux and everything, including OpenGL would simply work! I'm expecting more trouble to get Equilibrium to work on Pandora (because of Arm architecture), but I'm quite confident that we can do this.
For now we are targeting Pandora only and later we are likely to port the game to Android devices. It is a tough question about other platforms (iPhone, Maemo, others) as we are yet to discover a practical business plan for our development. I would wish to combine Open development and high quality, but those two values must be supported by funds to become sustainable. Novell, Mozilla, Canonical are good examples of companies who are building businesses on Open development. Games are just making first steps out of closed source development. There is no clear proven way how to do business in this area. Let's see if we will manage to be among the first companies to do so.
torpor, it is interesting to see your experiments to compile code on the Pandora device itself. I would expect CrossCompiling to be more complicated, but I'm not sure which way is best considering speed advantages of CrossCompiling. I must also say that compiling itself is minor concern to me. Players (and judges) don't really care how you compile your game. All they care is how fun your game is, how enjoyable it is to play it. We have a good start, but we are yet a long way from finish. I will get back to your experiments once I'll get actual Pandora device. Yet I appreciate your efforts to help everyone, including us.
Lastly, thanks to DaveC and others for warmly welcoming me to the forums! It is encouraging to read all your positive feedback and wishes of good luck. Thank you!