Hi dear everyone,
My name is Kestutis Tauckela. I'm professional games developer, developing games since 1994. Together with several other talented developers we have decided to create a high quality game to demo our skills and possibilities as a team. It was a puzzle to find decent development platform for this goal. After quite a bit of research I have found OpenPandora console. The platform looked very promising and the more I learned about open development - the more I liked it. Our main objective is IGF Mobile competition. This can be very useful for us to make first firm steps towards independent games development and to promove OpenPandora console and whole open for development idea behind it.
Briefly about the game:
It's a realtime 3D strategy game, reminiscent of Tower Defence. Players will build various houses and towers to increase production level of their village and to defend from attacks. Regularly armies will be sent towards opponent's village with an attempt to weaken or destroy it. There will be no control over armies except their composition and direction of an attack.
Whole project is open source and everyone is welcome to have a look, comment, borrow something useful and maybe learn something new. Currently we are developing for OpenPandora exclusively. Whole game will be available free of charge to everyone. We might release later a bonus DLC with a minor price attached as a possibility to support us, but I will repeat myself - for now, our goal is exclusively IGF Mobile competition width deadline on 1st December 2010 (yet to be confirmed).
Mockup image:
Equilibrium - Real time strategy for OpenPandora
You can find more information, demo for Windows, documentation and source here:
http://www.outlanderstudios.com
We are still waiting to receive real Pandora unit, ordered around November 2009 (1700-1800 in the queue). Although it would be massivelly useful to receive the device as early as possible to do some real tests and adjust development as necessary - same unit is going to be sent to judges at the competition so Top Quality is equally important. I tried to contact OpenPandora team asking to send one device sooner, but I still respect their responce that they are not going to alter queue order.
Besides feedback on the game, which is always welcome, I'm looking for following two people to supplement our team:
1. We badly need audio composer. Someone who is good in creating music and/or audio effect files. Although main push (in terms of competition) of our game will be for visual quality, audio is very well sync'ed with gameplay so having a talented person - there would be reasonable to believe we can have good chances to get attechtion on audio side as well.
2. We are developing using Mono/C# and OpenGL 2.0 ES. We have people with considerable experience in closed source games development - Linux (and all open development) is still very new field to us. We are looking for a fearless programmer who could be confident to deal with any unpredictable OpenPandora specific problems we might face. This can be from issues compiling Mono for OpenPandora up to OpenGL driver quirks.
- If you think you are one of these two people and you would like to join our team - please contact me and we can discuss the details.
Cheers!
My name is Kestutis Tauckela. I'm professional games developer, developing games since 1994. Together with several other talented developers we have decided to create a high quality game to demo our skills and possibilities as a team. It was a puzzle to find decent development platform for this goal. After quite a bit of research I have found OpenPandora console. The platform looked very promising and the more I learned about open development - the more I liked it. Our main objective is IGF Mobile competition. This can be very useful for us to make first firm steps towards independent games development and to promove OpenPandora console and whole open for development idea behind it.
Briefly about the game:
It's a realtime 3D strategy game, reminiscent of Tower Defence. Players will build various houses and towers to increase production level of their village and to defend from attacks. Regularly armies will be sent towards opponent's village with an attempt to weaken or destroy it. There will be no control over armies except their composition and direction of an attack.
Whole project is open source and everyone is welcome to have a look, comment, borrow something useful and maybe learn something new. Currently we are developing for OpenPandora exclusively. Whole game will be available free of charge to everyone. We might release later a bonus DLC with a minor price attached as a possibility to support us, but I will repeat myself - for now, our goal is exclusively IGF Mobile competition width deadline on 1st December 2010 (yet to be confirmed).
Mockup image:
Equilibrium - Real time strategy for OpenPandora
You can find more information, demo for Windows, documentation and source here:
http://www.outlanderstudios.com
We are still waiting to receive real Pandora unit, ordered around November 2009 (1700-1800 in the queue). Although it would be massivelly useful to receive the device as early as possible to do some real tests and adjust development as necessary - same unit is going to be sent to judges at the competition so Top Quality is equally important. I tried to contact OpenPandora team asking to send one device sooner, but I still respect their responce that they are not going to alter queue order.
Besides feedback on the game, which is always welcome, I'm looking for following two people to supplement our team:
1. We badly need audio composer. Someone who is good in creating music and/or audio effect files. Although main push (in terms of competition) of our game will be for visual quality, audio is very well sync'ed with gameplay so having a talented person - there would be reasonable to believe we can have good chances to get attechtion on audio side as well.
2. We are developing using Mono/C# and OpenGL 2.0 ES. We have people with considerable experience in closed source games development - Linux (and all open development) is still very new field to us. We are looking for a fearless programmer who could be confident to deal with any unpredictable OpenPandora specific problems we might face. This can be from issues compiling Mono for OpenPandora up to OpenGL driver quirks.
- If you think you are one of these two people and you would like to join our team - please contact me and we can discuss the details.
Cheers!