Thanx for that jeff, this other version works great. Although the framerate is a little chuggish
Oh by the way, the idea of the game is to perform the actions that the "thief" (chick who sends you messages) tells you to perform. Your actually playing inside a 3d security/network system.
So if she says that there is an electronic door blocking her way, you open up the map, select the door she is stuck at, hit the NAV button to lock it on and then go back into the game. Arrows will appear telling you where to go to find the object (which symbolises the doors electronic software) so you can destroy it and disable the door.
The same goes for security cameras, power stations and other things. It's quite a well done game actually and requires alot of strategy and timing in order to get the thief through the map and to the lift without being spotted or caught by the guard (who is represented by a moving red triangle, the thief is a green triangle). Even when your in the map the game is running in real time, so you have to quickly target, fly to, and disable those security cameras before the thief makes her way to them. Or you can think ahead and disable them before opening the door to let her through.
Timing is crucial when it comes to getting the thief past the security guard without being caught, you have to watch his speed and patrol route and time the opening of the doors for the thief so she can get past. In other levels the guard is actually chasing the thief so you have to really haul ass and get those doors open for her.
And at the same time your also being attacked in the 3d polygonal cyber world by viruses and bugs, which means you have to keep on your toes so you dont die.
One of those games that seems confusing and bland, but once understood and mastered can be played for ages without becoming bored.
I actually used to play the Amiga version, and it was one of my favorite polygon games along with the incredibly addictive and highly underrated game Simulcra (also available on the ST, although it also suffers from poor framerates on Castaway)