skeezix
Internal Development
I wish I could make this not take up a frontpage slot on gp32x, but what can you do
I'm undecided between these two options for the game I'm working on; ie: Client is for Pandora, but I'm also designing so that it'll work fine from your desktop as well, when your Panda isn't around.
The question for this email is -- given I want to have a lot of communicationm 'in game' (player to player), and 'double blind' (you don't know the players real email addresses unless they reveal them; you only know their made up game-name.)
I had planned on in-game 'email' =-- you pick a player from the drop-down and fire him a message; you can do this as much as you like, for negotiations and diplomacy; but I had a brainfart -- one of the reasons I dislike Facebook, for example, is that some peopel like to use it instead of email, and its a terrible email client. (Just love having a 17" monitor, and getting a 4" wide column for my content; likewise, no traditional email tools, and using their editor instead of my preferred editor, and so on.) Anyway, same logic applies -- by making a pure in-game email system for doing in-game email, I impose my own crappy 'mail client' upon the player.
The alternative that pops to mind is doing 'in game mail' via the players normal email client (be it gmail, or a real desktop client) --- or as the case may be, their pandora's email client (or pandora using gmail/etc).
I could implement this easily, by simply offering an email alias on my server (its a multiplayer server/client game _anyway_)..
ie: you woudl email gamename@mydomain.com, and your subject line would be:
Subject: [gamename][playey name] I hate you and need to destroy your empire!
My server would then figure out which real human mailox to forward to, alter the From and such to be my server again, and forward it off; they would get an email from my server, which if they reply to woudl then go back to my server. ie: I'd switch the Subject line to be the From playes name instead of the to-player, so when they hit reply, it just goes right back to the right guy.
This woudl let you use any email client you want, and saves me implementing the whole in-game email system beyond the double-blind forwarder.
My question is:
1) Do you like this idea?
2) Or do you think this will break the immewrsion?
3) Or do you think it means you'll be runing the game client in one window, and switchign to anemail client.. just too much hastle? ie: Maybe you just want a little popup notification that an in-game mail arrived and read it ingame?
Please let me have your thoughts ASAP
jeff
I'm undecided between these two options for the game I'm working on; ie: Client is for Pandora, but I'm also designing so that it'll work fine from your desktop as well, when your Panda isn't around.
The question for this email is -- given I want to have a lot of communicationm 'in game' (player to player), and 'double blind' (you don't know the players real email addresses unless they reveal them; you only know their made up game-name.)
I had planned on in-game 'email' =-- you pick a player from the drop-down and fire him a message; you can do this as much as you like, for negotiations and diplomacy; but I had a brainfart -- one of the reasons I dislike Facebook, for example, is that some peopel like to use it instead of email, and its a terrible email client. (Just love having a 17" monitor, and getting a 4" wide column for my content; likewise, no traditional email tools, and using their editor instead of my preferred editor, and so on.) Anyway, same logic applies -- by making a pure in-game email system for doing in-game email, I impose my own crappy 'mail client' upon the player.
The alternative that pops to mind is doing 'in game mail' via the players normal email client (be it gmail, or a real desktop client) --- or as the case may be, their pandora's email client (or pandora using gmail/etc).
I could implement this easily, by simply offering an email alias on my server (its a multiplayer server/client game _anyway_)..
ie: you woudl email gamename@mydomain.com, and your subject line would be:
Subject: [gamename][playey name] I hate you and need to destroy your empire!
My server would then figure out which real human mailox to forward to, alter the From and such to be my server again, and forward it off; they would get an email from my server, which if they reply to woudl then go back to my server. ie: I'd switch the Subject line to be the From playes name instead of the to-player, so when they hit reply, it just goes right back to the right guy.
This woudl let you use any email client you want, and saves me implementing the whole in-game email system beyond the double-blind forwarder.
My question is:
1) Do you like this idea?
2) Or do you think this will break the immewrsion?
3) Or do you think it means you'll be runing the game client in one window, and switchign to anemail client.. just too much hastle? ie: Maybe you just want a little popup notification that an in-game mail arrived and read it ingame?
Please let me have your thoughts ASAP
jeff