GP32 Image conversion - Confusion


vishwats

Still Fresh
Joined
Dec 4, 2003
Messages
51
Alright,
the time I though I got everything alright, I got into this confusion as to how the Image converter handles different kind of images, I mean images that are 320x240 and images like 256x32 (sprite strips)

In the second example

Does it store the images in the form of tiles of 32x32 ? or one straight bitmap of
256x32 ?

because, I reduced the tile strip to have first 32*32 pixels and displayed the bitmap. The bitmap displayed the first tile correctly, my confusion is that,
the converted did not convert itto a bitmap of 256x32 , instead it did tiles of 32x32.

is that true ?


Can any one of you shed more light this ?

Thanks a lot in advance.
 
The confusion may lay in the fact that the converter rotates the image 90 degress to compensation for the fact the the GP32's display is rotated.

So (and I'm trying to get this right without having the evidence in front of me) a 256 x 32 sprite strip will look as if it's a 32 x 256 strip if you look at the C structure. This may explain why it looks as if it's converted your image into separate tiles.
 
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