Alright,
the time I though I got everything alright, I got into this confusion as to how the Image converter handles different kind of images, I mean images that are 320x240 and images like 256x32 (sprite strips)
In the second example
Does it store the images in the form of tiles of 32x32 ? or one straight bitmap of
256x32 ?
because, I reduced the tile strip to have first 32*32 pixels and displayed the bitmap. The bitmap displayed the first tile correctly, my confusion is that,
the converted did not convert itto a bitmap of 256x32 , instead it did tiles of 32x32.
is that true ?
Can any one of you shed more light this ?
Thanks a lot in advance.
the time I though I got everything alright, I got into this confusion as to how the Image converter handles different kind of images, I mean images that are 320x240 and images like 256x32 (sprite strips)
In the second example
Does it store the images in the form of tiles of 32x32 ? or one straight bitmap of
256x32 ?
because, I reduced the tile strip to have first 32*32 pixels and displayed the bitmap. The bitmap displayed the first tile correctly, my confusion is that,
the converted did not convert itto a bitmap of 256x32 , instead it did tiles of 32x32.
is that true ?
Can any one of you shed more light this ?
Thanks a lot in advance.