I'm Meeting With A Commercial Developer In 3 Months...


tkeely4777

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Yes, you read that right. Through a rather remarkable trigger of events, I've scored a meeting with a commercial gaming developer who is highly interested in developing for the GP2X...

..While I cannot at the moment divulge the name of said developer, I can say this:

They have developed games for both X-Box and Playstation 2, and are very, very well respected in the (commercial) development community. I'll be able to tell you who the developer is come June time (..although the meeting is in late July).

So for the next 3 months I'm going to be working on a presentation, but I need your help! If anyone can recommend to me helpful things I should include in this, it'd be much appreciated..also, if anyone out there who is programming-savvy would like to throw together a tech demo that helps to demonstrate the GP2X's power and capabilities, if it's good enough (and you provide just reasoning why I should include your demo), I might just include it in the presentation!

Wow, my head is completely reeling right now! Wish me luck, and please post anything here that you might think would be helpful to me! Thanks!
 
For pushing the hardware, show them Payback. Good luck, more commercial games are always a good thing. I wish you could tell us who these mystery people are though ;)
 
Alex. said:
For pushing the hardware, show them Payback. Good luck, more commercial games are always a good thing. I wish you could tell us who these mystery people are though ;)
and what they have worked on in the past (games)
 
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Nice. Now im gonna be wondering who this is constantly. Im curious as to what you would use to show the power of the gp2x because it seems pretty clear how powerful it is because it doesn't have a gpu, i would think the developers would know what it could do because they would just be basing it on processing power.
 
Suits aren't as processor savvy as the actual developers. If he's meeting with executives over the people who actually do the work, a physical example is much more effective.

Allan.
 
Muncher666 said:
Suits aren't as processor savvy as the actual developers. If he's meeting with executives over the people who actually do the work, a physical example is much more effective.

Allan.
That is sooo true.

Who you're talking to definitely will change the pitch of the talk.

At some point it's going to have to come down to the "M" word (money) and therefore whatever is created will need marketing etc....

I'd absolutely love to see this as the open machine that it is, but with commercial games interest too.
 
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Here are some hints:

>>They're in California
>>They're independent developers (so they don't have as many suits sitting over them as most companies do)...I'm sure if you check the SECOND TO LAST issue of Official Playstation Magazine (Rest in Peace) and look into the article revolving around INDEPENDENT DEVELOPERS that might narrow down the possibilities of who it might be... ;-)

By the way, I just ordered 2 BoBs, 2 GP2Xs and 2 video outs to give to them (regardless if they bite or not) after the presentation...

Thanks for the demo recommendations, but if anyone would like to throw something together for a possible demonstration for the presentation, drop me a PM or somesuch..thanks all!
 
off the top of my head, in california.. independants.. mmm climax? helixe isnt really independant.. cranky, locomotive, concrete, etc. I have a mate working at pandemic in la on mercs 2 right now..) ... lots of THQ subsidiaries out in cali... (helix, locomotive, volition, etc)

never bought a PS magazine in my life..

anyway, good luck with the presentation :)
 
the important thing to mention with the gp2x is the up front cost of development, which is $0.00... of course there's time and effort involved but that isn't on top of some hefty sdk/licensing costs. i'm sure you are aware of that though since you're putting together a presentation.

egoboo would be good to show them.

vector logo here: http://www.brandsoftheworld.com/search/?ac...h&text=gp2x

hi res photos:
http://luxproject.altervista.org/_altervis.../GP2X_hight.jpg
http://www.gp2x.de/images/news/1stgp2x.jpg

be sure to use glossy paper :)

oh yeah and they might be interested to know that between the sd and the units having a unique serial number, they can copy protect their games.
(no drm flames please, i'm just talking copy protection)

some commercial games links:

http://www.elementsgames.com/
http://www.apex-designs.net/
http://www.um.com.au/retrovirusRTS/
http://int13.net/gp2xgames/ (kinda sorta)
 
heh. there must be 1 or 2 people that speak english there, since i doubt all of the distributors speak korean (craig & ed might though?)

but usually the gph crew doesn't even hop on their own board, let alone this one :)

if you speak korean, who knows, maybe they're a little more sociable.
 
rokdcasbah said:
heh. there must be 1 or 2 people that speak english there, since i doubt all of the distributors speak korean (craig & ed might though?)
I don't speak a SINGLE word of korean... neither does craig (well, maybe he can say Hi or so, but I don't think so ;))

We talked with them in English.. not an easy task, but it's possible ;)
 
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tkeely4777 said:
They have developed games for both X-Box and Playstation 2, and are very, very well respected in the (commercial) development community. I'll be able to tell you who the developer is come June time (..although the meeting is in late July).
tkeely4777 said:
Here are some hints:

>>They're in California
>>They're independent developers (so they don't have as many suits sitting over them as most companies do)...I'm sure if you check the SECOND TO LAST issue of Official Playstation Magazine (Rest in Peace) and look into the article revolving around INDEPENDENT DEVELOPERS that might narrow down the possibilities of who it might be... ;-)
independent developers develop for XBox and PS2? Hm, that's new for me. :lol: I thought you have to be a member of EA ore such calibre to touch the Dev Kits for the big consoles, i'm glad i am wrong. ^^
 
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