The CPU, RAM, and GPU all exist as a single package. You can't have one SoC with all that and then another CPU just floating off on the board somewhere able to make use of the first one's stuff.
Meant to comment on this before...
The CPU and GPU being part of the same chip is very true, but the RAM isn't in the same package - you probably already know this but I figured I'd clarify just the same. Most phones (and Pandora) use Package on Package for their RAM, where a separate RAM module in a separate package is stacked on top of the SoC. But most of them also support non-PoP memory, and larger devices like tablets will often go this route. For something like Pandora non-PoP could be desirable because it's cheaper, but it's only an option if there's enough board space and the memory is available in non-PoP form (LPDDRx is harder to find in non-PoP)
But the idea of multiplexing the same RAM between multiple SoCs is still not attractive.
I'm not that much interested in peak perf/W - the whole curve is important. A lot of stuff people will be running on their P2 will not be that demanding (e.g. all the stuff that already runs fullspeed on the current Pandora). Battery life is one of the areas where we can really make a difference.
I strongly agree. Too bad this isn't what review sites have really been testing. But until recently they haven't really been testing power consumption under proper instrumentation at all, so maybe they'll move in this direction.
Oh, you do get companies presenting curves like this for their products. It's just hard to trust them when everyone says they're the best.
big.LITTLE makes the curve even weirder, it's got this big discontinuity where the A7 switches to the A15...
Also, how good are the various cores at being idle with low power? Are there differences in power management possibilities?
Very low idle power consumption is really, really important for phones (and Intel has been making it an emphasis even for their higher end products). Anything designed to be in phones will be made on a process that offers really low leakage transistors and will be carefully optimized for this. Right now it looks like everyone is getting good numbers with this with the possible exception of AMD, who isn't putting SoCs in phones anyway.
Anything current you pick will probably do a bit of better job than OMAP3530 or DM3730 - not to say those were doing a bad job.
How do the various GPUs (PowerVR vs Mali vs Intel) compare in terms of power consumption?
This is one of those thing that's even less well tested right now. The big problem here is that the tests will tend to run the GPU as fast as they can, unless it hits some cap like 60FPS or maybe 30FPS. Games should have an option to sacrifice frame rate, resolution, and/or image quality in the interest of preserving battery life. But they don't (as far as I know).
Bay Trail's GPU looks like it offers decent power consumption for middle-of-the-road performance. It's something like 1-1.5W full tilt, which is similar to what you get on Exynos 5410's SGX543MP3 which is a similar speed. But the measurements I'm basing this off of aren't really very great. I suspect that chips like S800, with the most powerful GPUs, actually also get the best perf/W too, because they achieve such high perf by being really wide. Being wide means they can get the same performance as their competitors while running at lower clock speeds, which is more power efficient.
Sorry for asking all these questions, but it's just hard to make much sense out of all the marketing buzzwords and vague benchmark results you find when you Google such things.
Yeah, who knows how many more years before the benchmarking situation with mobile stuff even approaches respectable :/