It is practically IMPOSSIBLE to compare with PC hardware.
First of all, SGX is built for mobile devices. Meaning that it focuses on the performance per watt instead of raw performance. The microarchitecture is very much different because of the reason mentioned above. There is no Direct X support(so no Shader Models) as far as I know. Amount of RAM does not mean a thing, because the texture sizes are so much smaller because of the weaker core.
There are few things which I'd like to know about SGX and Pandora: Memory bandwidth, clocks and bus width. GPU core clock, information of the core, what kind of FPU/Vector performance can be expected and how the microarchitecture works. Also some words about the drivers.
Frankly, I haven't studied this at all myself, just popped to this thread. So yeah, going to have a great google-fest now.