kingkholera
Still Fresh
- Joined
- Oct 30, 2008
- Messages
- 19
The idea came to me as I was thinking about what kinds of games would be good to show off the special features and hardware of the Pandora, games that you couldn't do on other handhelds. My idea is essentially a 2D shoot'em up, with the twist being that you cannot move.
Name: Zylox
Plot (short and sweet version): Your ship has lost all engine power and is slowly coming closer to the evil Zylox home planet via it's gravitational pull. Your ship still has working guns and partially working shields. You have to survive for as long as you can against increasingly more numerous and powerful enemies using only your guns and a partial shield, both of which can be maneuvered 360 degrees around you.
Gameplay: Your ship sits in directly in the middle of the screen and is immobile for the entirety of play. You use both analog sticks at once: One will aim and fire your gun, and the other will move your shield. You have to defend against enemy's attacks with the shield, and destroy them with the gun. As enemies become more numerous, this will become increasingly more difficult, as you must simultaneously pay attention to both offense and defense and cannot dodge any attacks. Each level consists of a different point in space within the gravitational pull of the planet. Your ship is bombarded by waves of smaller enemies, spiced up with appearances by larger enemies, and ends in a boss battle against a very large and powerful enemy ship, which will have a unique novelty to it's attack. (ie. One boss could be a large serpent that surrounds your ship, then fires guns inward on you from it's multi-segmented body.) To help you in your quest, you can pick up gun and shield powerups, as well as extra lives and berserker attacks, which destroy every enemy on the screen and are very flashy. You will need all the help you can get, as enemies will be relentless, and your ship will die in just one hit. Luckily, you start with 3 lives, and you can continue if you mess up (for a limited time), but each life lost is one less mistake you can afford to make.
Art style: something late 80's/early 90's shoot'em up, clear enough to give each enemy a recognizable identity, and not too resource-hungry, so that you could potentially render dozens of moving objects on screen at once and not lead to being slow or cluttered. Enemies and enemy bullets should be easily visible, as should the players shield. The player should always know where their fighter is, where the enemies and enemy projectiles are coming from, and where their shield is, and it should be designed so that one cannot easily lose track of such things.
Music: Something that repeats, but that you never get tired of hearing, and fits a space theme. Also, one song per stage, at least.
I have lots of other ideas for the game, but those are the basics, and I can't sit here typing about the game all day (I've got quite a lot). I'd love to hear if anyone is interested.
Name: Zylox
Plot (short and sweet version): Your ship has lost all engine power and is slowly coming closer to the evil Zylox home planet via it's gravitational pull. Your ship still has working guns and partially working shields. You have to survive for as long as you can against increasingly more numerous and powerful enemies using only your guns and a partial shield, both of which can be maneuvered 360 degrees around you.
Gameplay: Your ship sits in directly in the middle of the screen and is immobile for the entirety of play. You use both analog sticks at once: One will aim and fire your gun, and the other will move your shield. You have to defend against enemy's attacks with the shield, and destroy them with the gun. As enemies become more numerous, this will become increasingly more difficult, as you must simultaneously pay attention to both offense and defense and cannot dodge any attacks. Each level consists of a different point in space within the gravitational pull of the planet. Your ship is bombarded by waves of smaller enemies, spiced up with appearances by larger enemies, and ends in a boss battle against a very large and powerful enemy ship, which will have a unique novelty to it's attack. (ie. One boss could be a large serpent that surrounds your ship, then fires guns inward on you from it's multi-segmented body.) To help you in your quest, you can pick up gun and shield powerups, as well as extra lives and berserker attacks, which destroy every enemy on the screen and are very flashy. You will need all the help you can get, as enemies will be relentless, and your ship will die in just one hit. Luckily, you start with 3 lives, and you can continue if you mess up (for a limited time), but each life lost is one less mistake you can afford to make.
Art style: something late 80's/early 90's shoot'em up, clear enough to give each enemy a recognizable identity, and not too resource-hungry, so that you could potentially render dozens of moving objects on screen at once and not lead to being slow or cluttered. Enemies and enemy bullets should be easily visible, as should the players shield. The player should always know where their fighter is, where the enemies and enemy projectiles are coming from, and where their shield is, and it should be designed so that one cannot easily lose track of such things.
Music: Something that repeats, but that you never get tired of hearing, and fits a space theme. Also, one song per stage, at least.
I have lots of other ideas for the game, but those are the basics, and I can't sit here typing about the game all day (I've got quite a lot). I'd love to hear if anyone is interested.