Blah
Wanna Be Programmer
Its no big deal, actually. Curved/bumpy/oddly-shaped walls/floors/platforms can be implemented by replacing the cube used for transformation with something else, nobody has really done it much in the GPL version though because its a pain (due to crappy interface). So really the only useful extra I see in the "pro" version is the more accurate and less choppy lighting, which I hope to be able to implement perhaps. But I'm getting ahead of myself here.
What I actually want to do first is improve the interface, and document the API's.
I want to make the interface involve more things like sdl_rects and sdl_surfaces and etc. Also, once I figure out how SDL_RWOPS works, I am going to make file loaders for the various data.
Also, the game.c file is an EXAMPLE, people. An improved interface (and your own game.c for your engine) would allow for alot more flexibility.
@Rtb7: I would like to see the modified editor and java tools, it could help alot.
What I actually want to do first is improve the interface, and document the API's.
I want to make the interface involve more things like sdl_rects and sdl_surfaces and etc. Also, once I figure out how SDL_RWOPS works, I am going to make file loaders for the various data.
Also, the game.c file is an EXAMPLE, people. An improved interface (and your own game.c for your engine) would allow for alot more flexibility.
@Rtb7: I would like to see the modified editor and java tools, it could help alot.