paeryn
Reclusive maniac
How much of the keyboard is still visible? And where about is it on the screen?telengard posted on Feb 2 2006 at 08:06 AM said:I have one more issue remaining and it's probably something I'm doing. After I'm done showing a virtual keyboard I fill the entire screen w/ SDL_FillRect and a color of black and use NULL to do the whole screen (I've tried a rect too). It does seem to fill correctly but I still see the remnants of the virtual keyboard and it flickers. I am doing a flip() after this too. I don't see this when using SWSURFACES.
If you're double buffering, are you clearing both buffers? NULL should work fine as it sets the rect to be the size of the surface. If you have the screen double buffered it actually allocates another bitmap right after the first and SDL_Flip() switches between them.
I've edited the first post on this thread so the links point to the latest versions.
Woogal: What sort of problems is Quake having with HWSURFACE? The only difference (I think) that there is between them is that HW surfaces don't support being blitted to from a different bpp (as in it tries, but messes up)
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