Hooka
That Guy!
Any chance of a fix for the touchscreen and mouse for the latest 1.2.9 beta Senor Quack?
Not trying to be pushy, just nosy
Not trying to be pushy, just nosy
Touchscreen and mouse fix is already in 1.2.9 SVN, also they are in the new SDL 1.2.13 in SVN. It would be up to Paeryn to release a binary if you are looking in the usual spot. I cannot provide a link to one here, no internet (I am at the library)Hooka said:Any chance of a fix for the touchscreen and mouse for the latest 1.2.9 beta Senor Quack?
Not trying to be pushy, just nosy
Senor Quack said:Touchscreen and mouse fix is already in 1.2.9 SVN, also they are in the new SDL 1.2.13 in SVN. It would be up to Paeryn to release a binary if you are looking in the usual spot. I cannot provide a link to one here, no internet (I am at the library)Hooka said:Any chance of a fix for the touchscreen and mouse for the latest 1.2.9 beta Senor Quack?
Not trying to be pushy, just nosy
I also have another small bugfix regarding pathname to usb mice but dunno how important it is. Will commit it and compile binaries within a week or two, hopefully.
I have a binary for 1.2.13, PM me if anyone needs it.Scratch that, its not working right.
in my event loop. Both with senor quaks download link & Paeryn's linked on the wiki and none of them seemed to do anything to the mouse pointer. Do I have to init the mouse ? I don't remember doing so.M-.-n said:I just noticed this thread had moved on without notifying me, even tho it says I'm subscribed to it
Great news that the touchscreen might be available now. However, I did quickly tried:
CODE
case SDL_MOUSEMOTION:
SDL_WarpMouse(event.motion.x,event.motion.y);
break;
Senor Quack said:Here is a link to the latest GP2X SDL until it can find a permanent home:
http://www.mediafire.com/?imeznyhnm59
Thanks for this Senor Quack... I need to get around to updating the version of SDL that I compile against because the one I use is hideously out of date and doesn't support touchscreen very well. Should just be a plug-in replacement, yes?
When you say "find a more permanent home", do you refer to hosting, or an SVN, or that you just haven't got around to putting it somewhere or what? I'd be happy to mirror any static files that you need hosted - I run several large websites and static content is hardly a chore, but I can't give you an FTP account or anything.
ledow said:Senor Quack said:Here is a link to the latest GP2X SDL until it can find a permanent home:
http://www.mediafire.com/?imeznyhnm59
Thanks for this Senor Quack... I need to get around to updating the version of SDL that I compile against because the one I use is hideously out of date and doesn't support touchscreen very well. Should just be a plug-in replacement, yes?
When you say "find a more permanent home", do you refer to hosting, or an SVN, or that you just haven't got around to putting it somewhere or what? I'd be happy to mirror any static files that you need hosted - I run several large websites and static content is hardly a chore, but I can't give you an FTP account or anything.
Well, the permanent home for the code itself is always under libs-new/sdl/sdl/ in Open2X SVN, but the source for precompiled binaries of hardware-accelerated SDL has always been Paeryn's site. I guess the proper thing to do would be to contact Paeryn and see about getting him to host newer versions of the library on his site. I'll let you know if I can't make this happen and thanks for the offer.
And yeah, it should be a drop-in replacement. Just update the header files with the ones provided since there are some new functions in there regarding touchscreen events.
Farox said:Hi
Since are available a new version of SDL libs (1.2.14) is possible to merge the new version with the current Hw accelerated version..?
thanks