Release Hurrican


Another person who had played the game before has told me they were able to get through the entire game (although using cheats).


As I have not progressed that far I cant say what is correct, but there must be some way to activate the lifts, maybe different weapons?

cheats? tell me! i suck at hurrican but love to play it :)
 
Can't figure out how to attach files, I'm guessing I don't have a high enough post count to attach files to the site/my account?


crow_riot, I was wanting to attach my savegame files from level 2 through to 8, I don't have that many lives at the start of each level as I rely on the extra life bonuses throughout each level to get through it, makes it that much more challenging!


I don't know how to use any cheats or that any existed, I can't even figure out how to get custom levels loaded in the game (downloaded Secret Planet from the offical page). At the very least the save game files could fill in as a level select cheat!?
 
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I was just wondering if anyone here has completed the game, level 8 specifically, on the Pandora?
 
Could the configure controls on this be fixed so we could nominate cursor keys, face and shoulder buttons?


Seems you cant change any of the cursor keys, face buttons or shoulder buttons from their default.
 
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Latest one in the repo still wont let me set the face, shoulder or dirpad to anything other than default. If I try to change them I lose them for good until I delete the user data to bring it back to default.
 
Not sure why but hurrican seemed to freeze many times on the 1ghz units at gamescom.Unless there was a pause button being accidentally pressesd by people but i couldnt find one.


it was a good game to showcase the pandora though so good work pickle.
 
Not sure why but hurrican seemed to freeze many times on the 1ghz units at gamescom.Unless there was a pause button being accidentally pressesd by people but i couldnt find one.


it was a good game to showcase the pandora though so good work pickle.

yeah i saw it in some of the photos, nice to see


hmm dont know why, most likely the sgx driver. The game should be perfect on the 1ghz with the better cpu and higher memory.


I do have added a gles 2.0 renderer (just added) which i need to try on the pandora, maybe its better.
 
wow, i found an pretty big mistake that solves something ive been pondering. I had issues with the additive blending on some hardware like my intel mesa gpu. The blended areas would be black, I incorrectly fixed this by fudging one of the blend equation factors. It got rid of the black spots. Later I got reports that the blended colors were wrong in some places. From then on i suspected something was wrong.


I had the right blend equation factors all along. I was looking at another project and noticed they did something with the color components arrays i had not seen before. Instead of 3 or 4 it used GL_BGRA and reading up on that it a extension specifically used to swizzle the color components into the correct order of RGBA. So then i thought, i wonder if im using colors that have the wrong ordering.


So looking around I found that I had RGBA some of the time and BRGA in other places. I had incorrectly defined D3DCOLOR_RGBA to form a RGBA when it should have BGRA. So i fixed the macro so now all the colors used in the vertex arrays are the same order. Now i needed to swizzle them. Happens that ive added a GLES 2.0 renderer and GLSL has a very cool method of accessing components. You can take your attribute color and specify something like this:



Code:
v_Color = a_Color.bgra;


This little statement can put the color components in any order, so i am able to swizzle the order back to rgba for the final color and its in the shader. For the GLES1 path I will have to do the swizzle in software.


So now the color from the blend is right, like the color behind lasers is the same color as the laser. It was red laser with a blue hue.
 
Would it be a big problem to convert Hurrican Open Pandora on


Android system when both systems are based on Linux?

Suppose its possible, but I have a very basic understaning of android. I dont know if i really have the motivation.


I also need to finish up my current changes. My next task was to dive into ETC1 texture compression (mainly for the RPi)
 
1. thought i may have released a version with raw fb mode, but maybe not. I will check to be sure.

2. The game is designed for 640x480 and filling in the sides would be streching and I think would like worse. Want a fat robot?

3. I dont think theres much to do to improve the speed.
 
2. i think your asking to stretch 640x480 into 800x480, which in my opinion will look worse. Although it is technically possible now since ive added support to use FBO's with the GLES2 renderer to scale to any size. I was primarily using it to scale to non standard 4:3 resolutions, but it could also render to any resolution.

3. to be honest i dont think the 1 ghz was that bad, its much better than the classic units.
 
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