Phawx
Professional Derailer
- Joined
- Oct 1, 2008
- Messages
- 1,345
WizardStan said:Frogboy said:If any large corporation put out the Pandora with its specs, it would probably cost five to six hundred dollars (US) or more. A lot of what you pay for advertising and other things that the Pandora team doesn't have to pay for because of their built in audience. Pandora is actually cheap considering tha harware that is in it and the fact that they have to make money on the unit itself. They can't rely on selling games or software licenses like a commercial handheld but that's the price of having an open system. There is a reason that a PS3 can be had for $250-$400 (in some instances cheaper) but a computer with similar hardware would run you much more.Shadow of Chaos said:I might get one for my birthday in march, but im not 100% on it yet.. it does look very good for what it can do, if a little overpriced. Shame it wont be able to emulate dreamcast
You just contradicted yourself. You say a large corporation putting out a Pandora like device would probably cost more, and then a few sentences later admit that Sony puts out the PS3 for much less than a similarly speced computer would be.
The truth is that if any major company had released the Pandora it wouldSo, while it's true the hardware is overpriced when compared to what a big corporation might produce, the extra cost is made up for in the freedom of software you gain.
- have cost them much less than it has for Craig and company. Sony has a devoted R&D department that is (supposedly) very good at what they do. They've done this stuff before, they already know where the pitfalls lie. OpenPandora is still learning, and making their own costly mistakes. A large corporation would also put more weight behind the product, planning to sell millions, not thousands; bulk purchases of components results in savings.
- have a lower cost to consumer. The aforementioned lower cost of production translates directly to savings for the consumer, not to mention most hardware is sold at a loss (or minimal profit) with the intent to make up the difference in software. OpenPandora, by its very nature, is unlikely to see any revenue from 3rd party licensing, so they need a higher profit margin.
- be totally locked down as a result. The big business model involves selling commercial games. While the "ClosedPandora" might be the same hardware for a lower cost, you would be much more restricted in what it could do.
Big companies also make silly compromises.
Microsoft designed the 360 originally to have 256 MB of ram but later bumped it to 512 after Epic showed them what the difference would be. All of the components can be utilized to the max. They skimped on the stabilty testing at it cost them one Billion. They are also screwing the customers over with the "Accessory Tax" that was established in the PS2 era.
Sony designed the PS3 to be a trojan horse for Blu-ray and the Cell first. The GPU is capable of doing more work but its waiting on RAM. The *fast* ram is only 256 MBs in capacity. This is the same thing they did with the PS2. Spout out technical numbers that the PS3 is capable of, but in the real world its a different story.
Nintendo is in their own world and cashing in on the crazies atm. My Aunt purchased a Wii. My aunt. My Aunt doesn't play video games. She uses it as a "Thing to do at a party" thing. Which isn't bad, I just wonder how much longer Nintendo plans to milk that for and if the Casuals will buy the Wii2.
I think the market doesn't know that what it needs is the OpenPandora. And we are there to show them how much they actually do. It's not just a gaming device. The OpenPandora is a wolf in sheep's clothing.
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