ravuya
Member
Most of that is the 80-85MB .WAV soundtrack...
It would be perfectly possible to port a game like GTA. A more pressing need is source, as R* has not released any that we can have our hands on.
I wrote part of a remake called "Felon" in SDL; I got bored with it around the time of car-car collisions but implemented acceleration, deceleration, carjacking, pedestrians, etc. Screenshot #1 of it.
So obviously someone with a lot of time on their hands could definitely replicate the game engine; of course they'd have to rebuild all the content by hand.
It would be perfectly possible to port a game like GTA. A more pressing need is source, as R* has not released any that we can have our hands on.
I wrote part of a remake called "Felon" in SDL; I got bored with it around the time of car-car collisions but implemented acceleration, deceleration, carjacking, pedestrians, etc. Screenshot #1 of it.
So obviously someone with a lot of time on their hands could definitely replicate the game engine; of course they'd have to rebuild all the content by hand.