El Jefe
Member
- Joined
- Aug 8, 2009
- Messages
- 284
So....
I've done a fair wad of some simple java programming...
I made my own 3d cube runner game using java's AWT api, and have done some other miscellaneous stuff like make a game of life simulator and stuff.
How might I start messing around with stuff that would actually be pandora compatible? I realize java is super slow, and even something like cube runner lagged on my 2.8 ghz dual core machine a little bit, so it wouldnt be ideal for the pandora
I want to be able to mess around easily like I can in java, just trying this and that, and maybe cobbling together a simple game.
Java seems pretty much as easy as it gets, as far as just picking it up and running with it. But, I understand this would not be the case with Pandora code...
Seems like c++ is the main code used to program for the pandora... is this indeed the case?
openGL wont work, but openGL ES 2.0 and 1.1 will.... how can I set up my system to compile these? I'm on a mac btw, that may be an issue.
Where does SDL fit into all of this?
How much messy stuff is there that I would have no experience with, having done basically only java so far (garbage collection? memory allocation?)
/noob questions
flame retardant: I've checked out the wiki page, and seen the links to some dudes SDL tutorials, how does one get from a program written with SDL to the Pandora?
is SDL extremely portable or something?
also, I saw the pandorawiki tutorial on openGL 1.1, and have no idea how to get into an environment where I could actually follow that tutorial. XCode would be my IDE btw.
I've done a fair wad of some simple java programming...
I made my own 3d cube runner game using java's AWT api, and have done some other miscellaneous stuff like make a game of life simulator and stuff.
How might I start messing around with stuff that would actually be pandora compatible? I realize java is super slow, and even something like cube runner lagged on my 2.8 ghz dual core machine a little bit, so it wouldnt be ideal for the pandora
I want to be able to mess around easily like I can in java, just trying this and that, and maybe cobbling together a simple game.
Java seems pretty much as easy as it gets, as far as just picking it up and running with it. But, I understand this would not be the case with Pandora code...
Seems like c++ is the main code used to program for the pandora... is this indeed the case?
openGL wont work, but openGL ES 2.0 and 1.1 will.... how can I set up my system to compile these? I'm on a mac btw, that may be an issue.
Where does SDL fit into all of this?
How much messy stuff is there that I would have no experience with, having done basically only java so far (garbage collection? memory allocation?)
/noob questions
flame retardant: I've checked out the wiki page, and seen the links to some dudes SDL tutorials, how does one get from a program written with SDL to the Pandora?
is SDL extremely portable or something?
also, I saw the pandorawiki tutorial on openGL 1.1, and have no idea how to get into an environment where I could actually follow that tutorial. XCode would be my IDE btw.