predatorramboxxx said:
it would be great and fun and not very hard to port!
That's absolutely right, just snap your fingers and there you'll have it!
there is a lot of ports of geometry wars for linux thats with code thats why i said it would be easy.
Cool, when do you plan to release the version for GP2X then?
yeah predatorramboxxxxxxxxxx, are you gonna release it for dosbox and not claim any credit for it? ;-)
Seriously, do you think the gp2x could provide the cpu power for effects like that? I don't, and I am sure no one else here on this board. Only thing that could be done is a newly written version but that should be quite complicated and I am not even sure if it will be close enough to the "original" with so many effects missing. I mean, you wouldn't even be able to do all the gravitation routines for the black holes etc without float point math, let alone so many at once on screen.
Well first dont be so HOSTILE! and look at vektar i mean it could look like that. Also there is one for psp called trig. wars so that could be possible to port i can get the source code the only probelm hopefully the gp2x can support the graphics. And look at grid wars here at
http://gridwars.marune.de/ look at the linux version!
I think its possible using the trig wars from PSP and i think it would work i will get more info about it and look at the source code on it!
btw DON'T PUT DOWN PEOPLES IDEAS AND COMMENTS I SEE IT ALL OVER THIS FORUMS AND THE ARCHIVE AND IT MAKES ME SICK BECAUSE PEOPLE ARE SPENDING THEIR
OWN TIME TRYING TO HELP OUT THE COMMUNITY!