I said a while ago now that I was working on porting homeworld and finally managed to get it running .
Here's a screen shot (taken with a vnc client):
http://yfrog.com/53homeworldonbeaglep
Up to date info can be found on this thread:
http://homesource.nekomimicon.net/sourcefo...mp;p=1470#p1470
If I can test my fixes to get around the assembly code using mesa and they work then I'll look into nanoGL so I can use the SGX, if not then I'll have to jump straight into nanoGL work. Unfortunately HW uses glBegin/glEnd a lot so I hope that's covered :unsure: .
Here's a screen shot (taken with a vnc client):
http://yfrog.com/53homeworldonbeaglep
Up to date info can be found on this thread:
http://homesource.nekomimicon.net/sourcefo...mp;p=1470#p1470
If I can test my fixes to get around the assembly code using mesa and they work then I'll look into nanoGL so I can use the SGX, if not then I'll have to jump straight into nanoGL work. Unfortunately HW uses glBegin/glEnd a lot so I hope that's covered :unsure: .
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