Tobs
Member
Thinking about it... when you have very simple animation like that, it should be possible to code it.
In my MD5 loader you can edit armatures with code, so if it's something simple like rotating, then I can just set the armature's direction to the direction you need to point in.
Zapman you animation is simple, it's just changing the direction, but Traylorpark's will likely involve altering the position the robot is in so it can aim.
Both ways work fine (so the way you've done is also great!) but it could be a little less work for you.. =]
Frame rate, I'm going to aim for 30 FPS.
That robot is quickly becoming the cutest thing I want to kill me, looks great!
Tobs
In my MD5 loader you can edit armatures with code, so if it's something simple like rotating, then I can just set the armature's direction to the direction you need to point in.
Zapman you animation is simple, it's just changing the direction, but Traylorpark's will likely involve altering the position the robot is in so it can aim.
Both ways work fine (so the way you've done is also great!) but it could be a little less work for you.. =]
Frame rate, I'm going to aim for 30 FPS.
That robot is quickly becoming the cutest thing I want to kill me, looks great!
Tobs