Tobs
Member
Howdy,
I'mma working on a game, once again, and it's gotten to the point of almost having some playability, I thought I'd show you all.
It's a robot game, very simply it's like Future Cop: LAPD from the PSX, but I think there's a lot of scope for improving the gameplay and overall experience.
For those that never played it, you have to get your tanks into the enemy base without letting them get their tanks in yours. Simple enough, but there's more, like defence, powerups, outposts and dreadnoughts.
Story's basically a cop out: a city has been overtaken by gangs, and you go around sector by sector taking them down.
I'm looking for a 3D modeler/artist who would also contribute to gameplay ideas, concepts of enemies and the like.
Hints to where 3D artists hang out would be appreciated!
Links to screenshots: here
Screenshots show the green and blue team fight, which I think looks terrible, even for programmer's art.
The weird cube is like the targeting reticle, it's on the most appropriate target, indicating where your missiles are pointed.
Currently, it's on my Mac, but it's pretty much API independent, so it'll be fairly easy to get working on the Pandora.
Give me a shout if your interested, any comments, suggestions etc.
More importantly, if anyone knows of any artists that might be interested, I'd love to hear from them!
Tobs
I'mma working on a game, once again, and it's gotten to the point of almost having some playability, I thought I'd show you all.
It's a robot game, very simply it's like Future Cop: LAPD from the PSX, but I think there's a lot of scope for improving the gameplay and overall experience.
For those that never played it, you have to get your tanks into the enemy base without letting them get their tanks in yours. Simple enough, but there's more, like defence, powerups, outposts and dreadnoughts.
Story's basically a cop out: a city has been overtaken by gangs, and you go around sector by sector taking them down.
I'm looking for a 3D modeler/artist who would also contribute to gameplay ideas, concepts of enemies and the like.
Hints to where 3D artists hang out would be appreciated!
Links to screenshots: here
Screenshots show the green and blue team fight, which I think looks terrible, even for programmer's art.
The weird cube is like the targeting reticle, it's on the most appropriate target, indicating where your missiles are pointed.
Currently, it's on my Mac, but it's pretty much API independent, so it'll be fairly easy to get working on the Pandora.
Give me a shout if your interested, any comments, suggestions etc.
More importantly, if anyone knows of any artists that might be interested, I'd love to hear from them!
Tobs