Heretic32


A600

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Well, after two months of hard work I'm almost ready to release the 4 shooters I've been working on. They are Heretic32, Hexen32, Doom32 (Doom port with boom engine, dehacked files support...) and Strife32.

Sadly I've problems with the savegames of Doom32 and Strife32 and won't release them until the nasty bugs are fixed :(

Meanwhile, you can enjoy Heretic32 and Hexen32. Here is the readme for Heretic32:

Code:
Heretic32 ported by A600 using chui's SDL libraries 

Copy all files and folders included in the zip to /gpmm/ (use heretic+.fxe if you have a BLU+)

Free wads for Heretic can be downloaded here:
http://ftp.sunet.se/pub/pc/games/idgames/levels/heretic/


Wads must be copied to gpmm/heretic. 

There are 8 levels of gamma correction and 10 levels of brightness. (Video options menu)

The settings for the selector menu are stored in gpmm/heretic/cfg/wads.cfg. DON'T DELETE THIS FILE.
The syntax is very easy:

name displayed = commandline options

For example, the wads.cfg included:

#Heretic wads
Heretic = 
A Dark Day in Hell = -file darkday.wad
Abbey3 = -file abbey3.wad
Asteriel = -file asteriel.wad
BAB Heretic = -file babhtdm.wad
Creatures of Light and Darkness = -file cold10.wad
Enchanter = -file enchantr.wad
Frags96 = -file frags96.wad
House of Horror = -file horror.wad
LHET = -file lhet400.wad
The Crypts = -file crypts.wad -warp 1 7


You can choose the clockspeed with the command -gpspeed. Supported values are:
60  66  80  100  133  144  156  160  164  166
If you type a wrong value or don't use it, the clockspeed is set to 133

If the wads.cfg has only one entry, the menu isn't displayed:

#Heretic wads
Heretic = 


CONTROLS:

[UP]    Move Forward / Navigate Menu
[SELECT]+[UP]  	Look Up
[SELECT]+[RSHOULDER]+[UP]	Fly Up

[DOWN]    Move Backward / Navigate Menu
[SELECT]+[DOWN]  	Look Down
[SELECT]+[RSHOULDER]+[DOWN]	Fly Down

[LEFT]    Turn Left
[SELECT]+[LEFT]  	Select Previous Weapon
[SELECT]+[RSHOULDER]+[LEFT]	Select Previous Inv. Item

[RIGHT]    Turn Right	
[SELECT]+[RIGHT]  Select Next Weapon
[SELECT]+[RSHOULDER]+[RIGHT]	Select Next Inv. Item

[A]    Use Weapon / Select Menu Option / [Y]
[SELECT]+[A]  	Map Follow mode on/off

[B]    Use Object (doors, button,...) / Back to the prev menu
[SELECT]+[B]  	Gamma Correction

[START]    Use Inv. Object / Select Menu Option / [ENTER] / [Y]
[SELECT]+[START]  [ESCAPE]
[SELECT]+[RSHOULDER]+[START]	Map

[LSHOULDER]  	Turn always strafe on/off
[SELECT]+[LSHOULDER]  Turn always run on/off
[SELECT]+[RSHOULDER]+[LSHOULDER] Look forward (center view)

[RSHOULDER]  	Map


-A600-

And here the download

Now some Heretic32

heretic1.png

heretic2.png

heretic3.png

heretic4.png



and Doom32 screenshots:

doom1.png

doom2.png

doom3.png

doom4.png

doom5.png
 
Out of interest, will you be releasing the source or porting to the GP2X for these?
 
looks great, although I had a quick try with 'darkday' and got bounced back to the main menu - will try later (am at work).

thanks for your work though, can't wait to play!
 
yaustar posted on Dec 1 2005 at 12:56 PM said:
Out of interest, will you be releasing the source or porting to the GP2X for these?

When I get the GP2X (not anytime soon)
 
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Doom port with boom engine, dehacked files support...
Doom port with boom engine, dehacked files support...
Doom port with boom engine, dehacked files support...

thanks so much!! best news since ages ... i guess that means that i can
finally play the wolfendoom mods???
 
fantastic, works like a charm. :D
garengarch posted on Dec 1 2005 at 01:39 PM said:
looks great, although I had a quick try with 'darkday' and got bounced back to the main menu - will try later (am at work).

thanks for your work though, can't wait to play!

Try putting your Heretic.wad file from pc heretic in the Heretic folder on your GP.
 
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If I didn't know any different - 100% speed and sound - though I didn't turn on the music. What a job!!
 
sick man =) thanks so much :)

will controls ever be configable? i realize this would be a tough system to implement ... but everyone likely has their favorite config imagined that they NEED to play with :rolleyes: :lol: :unsure:

gp32_console will never die!
 
Purity posted on Dec 1 2005 at 05:38 PM said:
thanks so much!! best news since ages ... i guess that means that i can
finally play the wolfendoom mods???

Yep. I only have to fix the corrupt savegames.

will controls ever be configable? i realize this would be a tough system to implement ...

Unfortunately, the way the controls are handled is "hardcoded" and hardly configurable.

If I didn't know any different - 100% speed and sound - though I didn't turn on the music. What a job!!

SDL for GP32 has crappy and slow midi support, sorry. Anyways, I've converted some midis to xm and sound very well on my PC but I don't know if the GP32 will have enough power.
 
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Runnin' smooth :) Thank you for your wonderful programns! Out of curiosity, how will Doom32 be different than GPDoom?
 
Alex. posted on Dec 2 2005 at 01:25 AM said:
Runnin' smooth :) Thank you for your wonderful programns! Out of curiosity, how will Doom32 be different than GPDoom?

dehacked files support! (some mods like wolfendoom for example have .deh files which modify the engine or stuff behind the wad files itself ...) i guess thats one of the biggest differences between gpdoom and a boom based interpreter
 
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