I finally got the source for blender pocket.Salvatore told me that if i compile it it would run on linux.but
i dont know what to compile,so i need help ,heres the readme
BlenderPocket is an open source project linked with Blender. So it follows of course the SAME LICENCES! Everything defined in this package should be considered on top of Blender.
For the moment, BlenderPocket uses the Blender 2.37a code and is compiled without Sound and Game Engine. The global philosophy I tried to follow was to change as few thinks as possible from the original code: all changes are locate in separate file (with prefix CE for WindowsCE) included in this package.
This package contain:
1) The modified files.
2) All project files for EVC4.
3) All project files for code::block to complie BlenderPocket on the desktop.
TO COMPILE BLENDERPOCKET WITH EVC:
I really suggest you to first compile Blender successfully for your desktop.
You need to place the provided package in the original "blender" directory to have Blender/WinCE as you have blender/source. The project "BlenderPocket.vcw" will give you the possibility to compile BlenderPocket.
Be careful to specify in your compiler option:
1) Where to find includes and libraries of "PortSDK" (see http://www.symbolictools.de/)
2) Where to find includes and libraries of OpenGL ES (PROVIDED! See inter/OGLES2OGL).
i dont know what to compile,so i need help ,heres the readme
BlenderPocket is an open source project linked with Blender. So it follows of course the SAME LICENCES! Everything defined in this package should be considered on top of Blender.
For the moment, BlenderPocket uses the Blender 2.37a code and is compiled without Sound and Game Engine. The global philosophy I tried to follow was to change as few thinks as possible from the original code: all changes are locate in separate file (with prefix CE for WindowsCE) included in this package.
This package contain:
1) The modified files.
2) All project files for EVC4.
3) All project files for code::block to complie BlenderPocket on the desktop.
TO COMPILE BLENDERPOCKET WITH EVC:
I really suggest you to first compile Blender successfully for your desktop.
You need to place the provided package in the original "blender" directory to have Blender/WinCE as you have blender/source. The project "BlenderPocket.vcw" will give you the possibility to compile BlenderPocket.
Be careful to specify in your compiler option:
1) Where to find includes and libraries of "PortSDK" (see http://www.symbolictools.de/)
2) Where to find includes and libraries of OpenGL ES (PROVIDED! See inter/OGLES2OGL).