I'm currently working on a project involving eFPGA, and I'm using my Pyra handheld for some game development. I've been exploring how to integrate eFPGA capabilities into game engines to optimize performance, but I'm hitting a few roadblocks. Has anyone here experimented with eFPGA in their Pyra projects or game development in general? I'd love to hear about your experiences or any tips you might have!
Looking forward to your thoughts!
Cheers!
Looking forward to your thoughts!
Cheers!