Damn to much coffee, while working on a paper for universitylate at night. Can't sleep at all
So I thought about this Mariokart type of game a bit more... Actually I begin to like the idea again (or is it just the missing sleep?
).
With a good singleplayer mode, and a Splitscreen Multiplayer mode on the GP2X, YES you heared right
in addition to BoB support it would be actually quite cool.
The splitscreen would have to be sideways though, with one player useing the stick + Vol + Left and the other ABXY for steering + Start/Select + Right
And having the screen of the enemy upside down while playing is actually a good thing too.
Ok enought speculations about Splitscreen gaming
I also thought about how to build the Playermodels.
I think we need the following:
1. A collection of relatively big Heads (for example the Mozilla Dragon) - One skin ~32x32 (if speed allows 64x64)
2. One kart model (includes the body of the player) - One skin ~64x64 Different skins for different players fitting to the heads
3. Four wheel meshes - one skin 16x16 for the side and one tilable animated (just needs to move upwards) skin 16x16 - would be nice if the color of the skin could be adusted by the code to reflect the ground it was last on (for example brownish if you just went through a puddle of dirt, or darker if wet etc).
I scrapped the idea with the sprites as wheels for now, and would suggest that a fixed mesh with a animated texture should be used (see below).
Actually with that setup all the meshes would be static, and all the relativ motion/animation would be hardcoded (the movement/bobbing of the head & wheels; that's all animation such a game needs).
Here is a quick W.I.P of the wheel mesh, since I wanted to try out how much detail I could get with as little polys as possible:
I think it turned out quite nice and could be used just like that (with an updated skin of course). It comes in a 28 tris right now (4x = 112 tris for the wheels I guess that is still ok... could be lowered by a few tris if the back wheels are partly covered by a dirtprotection).
Bad screengrap with black and white template texture:
Quick approximation how it would look like in game (4x bigger than in reality):
Download the model here:
http://www.sedan.uni-osnabrueck.de/~krischan/wheeltest.zip