Eclipse
Member
Hi dudes,
Hangman and I started a new homebrew game for gp2x, It's called Grid-Run in homage to Jeff Minter's LLamasoft games.
The player will move a sphere with four cross-placed cannons on the top with the stick and every cannon will blast in his direction using A B X Y buttons.
This strange ship will move on a spectacular colorful grid that will let the arena to scroll in every direction.
here's some screens from our first tests
Graphics was also made by me in about 10-15 mins (the sprites not the special effects! the code is heavly optimized to almost not use floating points and sin\cos)
enemies with spikes, how original
WIP explosion-wave effect
running on hangman's gp2x
we don't know if this will ever see an end because i'm also working on a pc\wii\psp game (for job, and i've deadlines for gamecon!) and hangman is very busy too!
Btw we will do something for f200 too and it will use touchscreen and a 2d physic engine!
Cheers B)
Hangman and I started a new homebrew game for gp2x, It's called Grid-Run in homage to Jeff Minter's LLamasoft games.
The player will move a sphere with four cross-placed cannons on the top with the stick and every cannon will blast in his direction using A B X Y buttons.
This strange ship will move on a spectacular colorful grid that will let the arena to scroll in every direction.
here's some screens from our first tests
Graphics was also made by me in about 10-15 mins (the sprites not the special effects! the code is heavly optimized to almost not use floating points and sin\cos)
enemies with spikes, how original
WIP explosion-wave effect
running on hangman's gp2x
we don't know if this will ever see an end because i'm also working on a pc\wii\psp game (for job, and i've deadlines for gamecon!) and hangman is very busy too!
Btw we will do something for f200 too and it will use touchscreen and a 2d physic engine!
Cheers B)