Gpfinalwar 0.6


this game is brilliant, but it needs infantry adding into it.

and allso why are China and the former soviet union at war, more of a story whould be good and since they couldent possibly go to war without other world powers joining in maybe you could add the UN in to the game

since the only resource is oil maybe opec (Organization of the Petroleum Exporting Countries) could be added as a millitary force.
 
hmm, the game is nearly perfect, but there is a big annoying thing.
as soon as the enemy have nuces they send you them in very short time, maybe 1 evry minute, or maybe more. thats raealy anoys me couse it forces you to rush, but i like to build a base.
some limiter for the nukes (1per 20min or so) or a option to turn them of completly would be nice
 
Vimacs posted on Aug 23 2004 at 08:41 PM said:
hmm, the game is nearly perfect, but there is a big annoying thing.
as soon as the enemy have nuces they send you them in very short time, maybe 1 every minute, or maybe more. thats realy anoys me couse it forces you to rush, but i like to build a base.
some limiter for the nukes (1per 20min or so) or a option to turn them of completly would be nice
That would be very nice :)
 
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bug reports (please note that maybe some bugs have aready been mentioned, but i dont want to go through the whole tread all over again):
1. double helix, once aircraft is built + a MIG, and this MIG gets shot down by the enemy, atm you cant rebuild the MIG and the aircraft is absolutely useless. please fix this :rolleyes:
2. when theres a building in front of a war factory, tanks cant get outta it.

suggestions:
1. i once played a skirmish match and i was just destroying EAXs base (enemy), then this guy started to launch up like 5 of his nuslear silos. those destroyed all my buildings i lost automatically, but hey i could have destroyed him. maybe you should oly be "game over" when all your buildings PLUS vehicles are destroyed.
2. let the ai not build so many nuclear silos. he doesnt actually build tanks and attacks me regurarly like in normal strategy games, no he build 5+ nuclear silos and starts to bombard me. that is quite unfair and lame :rolleyes:
3. in skirmish, here are some suggestions for options before you start a game:
......1. a checkbox with which you and your enemy can only build one superweapon at maximum. so it cat be build 2 times or more and you'll have to defeat your enemy with tanks and stuff.
.....2. up to 3 AIs instead of one. so you could do a 2on2 match.... damn i would love it.

and when creating campaigns there should be a few limits in the first missions, for example you and your enemy are both not allowed in first and second mission to build a super weapon or tank XY and no aircraft yet or something like that.

regarding infantry, maybe building one unit means actually five guys in one little group, since they would be quite hard to see when they would go alone :) and of ciourse you would need a new building for building them - barracks. a sniper would also be nice who is camouflaged when standing still and not moving around.
a capture building (even enemies building) for infantry would be also fine (maybe with button R? )
and i noticed some skirmish maps where you had to search oil places first and you had to move your construction vehicle first before building a base, because you want the oil pump in your basis. oil places right in the basis would be sweeter...

regarding money and oil places, i think the oil getters get too much too fast and it doesnt last very long until that oil place is screwed up. i think it shouldlast much longer, but you should be gaining money soo fast. (only imho)

thanks for the reading and for the awesome game :ph34r:
 
my surgestions for infantry are

Infantry with M16A2 rifle
Machine Gun Infantry with M249 SAW
Grenade Infantry with Thermite Grenade
Heavy Grenade Infantry with M203 Grenade Launcher
Rocket Infantry with panzafust

Paratroops - M16A2 rifle
Navy Seals - MP5
Green Berrets - Sniper Rifle
 
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