Alessandro
Member
Yo yo yo all. :huh:
I'm posting this news to let you know I've just sent the IDE and the html page to Nigel Brown, so you'll find it online as soon as it posts it (hope in the next hours).
I've tested it in those days, and it seems to work without any bug.. :rolleyes:
For the ones who haven't heard of GP32iDE before, here's a quick description:
It's a freeware program that will let you develop your GP32 stuff easily providing an editor, a syntax highlight, an interface with the compiler (GCC devkit, not included), and a fast way to test in the emulator (not included).
Since I've introduced new features, the version has been upgraded to v1.01.. you can now trash the 1.00Preview edition. ;-)
Here's what you'll find in this version:
- Created a project file manager; now you can save/reopen GP32iDE project files
- Added a project wizard (finally) that will guide you in the creation of a game skeleton
- At startup, checks for existing files and paths
- Once you modify your configuration settiongs, they'll be applied instantly (no more app restart required)
- Imporved configuration window (notifies for missing paths, displays icon status for tools, ... )
- Fixed the filter while loading files
- The program now has an icon
...and some more few changes
I hope you'll like this first public version.
Best regards,
Alessandro
I'm posting this news to let you know I've just sent the IDE and the html page to Nigel Brown, so you'll find it online as soon as it posts it (hope in the next hours).
I've tested it in those days, and it seems to work without any bug.. :rolleyes:
For the ones who haven't heard of GP32iDE before, here's a quick description:
It's a freeware program that will let you develop your GP32 stuff easily providing an editor, a syntax highlight, an interface with the compiler (GCC devkit, not included), and a fast way to test in the emulator (not included).
Since I've introduced new features, the version has been upgraded to v1.01.. you can now trash the 1.00Preview edition. ;-)
Here's what you'll find in this version:
- Created a project file manager; now you can save/reopen GP32iDE project files
- Added a project wizard (finally) that will guide you in the creation of a game skeleton
- At startup, checks for existing files and paths
- Once you modify your configuration settiongs, they'll be applied instantly (no more app restart required)
- Imporved configuration window (notifies for missing paths, displays icon status for tools, ... )
- Fixed the filter while loading files
- The program now has an icon
...and some more few changes
I hope you'll like this first public version.
Best regards,
Alessandro