All right, here's the GP2X and Dingoo comments for the PACC.
GP2X
NanoBounce
A greatly enjoyable and addictive game. Music and sound effects were perfect IMO. Really appreciated the volume control! Playing the easy level was just that, pretty easy. Medium was fine for me. Tried hard but I failed miserably at it. Included a level editor which I tried my hand at and it came out fine if not a little remedial. But I only did it just to test it out. There were some minor little freezes that happened every now and again which only last for a split second so it's a none issue. No other bugs that I could tell. Very well put together puzzle game in every way.
K.E.T.M.
Definately ranked high with me as arcade shooters are one of my favorite types of game. Never tried the PSP version but this version seemed to be a very well done port. The whole time playing it I was wishing for more mods but as I turns out there's not too many out there. The game did lock up on me a couple of times, once in the beginning of the first board in the 1941 mod and once entering my high score. Volume control is really needed here since you can only turn down the sound effects in options but not the music itself. You are able to create your own mods, which I didn't try, so that is a big plus in my book.
Off topic, I'd love to see this get as big as OpenBor so maybe it would be a good idea to contact the Lavalit guys when the port is made final and the source is released. They may be able to get the word out to more people and start getting different mods created? Just a suggestion.
Super Pixel Jumper
An interesting yet simple game but amusing nonetheless. I loved the concept so if a version with updated graphics, not just blocks, were done I'd probably never get tired of it. However it does give it a kind of retro vibe, kind of 2600ish. Maybe include 2 versions like another contestant did? One retro one modern? While playing I noticed the game would stutter occasionally, stop,go,stop,go. It did't make the game unplayable but it was enough to be annoying. The music,while good and fit with the game nicely, was way too loud so volume control is very much needed here. I liked how the gameplay would speed up the longer you stayed alive. The hard part is staying alive which is a good thing. I mean, who wants a game that's too easy.
How to Make Stars
Another game with a very interesting concept. A simplified shooter which while incredibly hard was still fun to play. Aside from having a very high difficulty level the game can get very disorienting. Mainly because everything looks the same and the screen fills up with too much action at any one time. A better way to differentiate yourself from the enemies would improve gameplay immensely. Another thing are the little messages at the beginning. You shouldn't have to wait through those every time, it gets old. I also think that the standard 3 lives would make it a better experience as well. I did notice a bug in the game though. The player can kind of half disappear into the life bar when ther's no other attachments. The bar should be completely above the game field, so it's out of the way. A few minor changes would this game alot better.
DINGOO
Let's Roll A Smile
One of the best entries IMO. This game was just put together right and it shows whenever you play it. Crazy fun and addictive even though I was just flat out not good at it. A way to pause would be nice as would some music and sound effects. It doesn't necessarily take away from the game but it would add to it. I would assume that there will be future updates to add these features. When I was playing I kept looking for ramps to jump but there may be in later levels. Like I said I pretty much sucked at it so i'm just not sure. I wasn't able to get past level 7. No other bugs were apparent so I hope this gets ported to other handhelds.
Tower of Gowno
The only RPG entry but it was still a great little game. My personal favorite genre of game so I was very happy to play this. The little warning screen was funny but I personally liked the graphics in the game. Very retro in appearance yet it still draws you in like an early Zelda game. I have very few remarks about this one as it was mostly to my liking. There's a few things I'd like to see in later releases to help improve it. Something that tells you what you've picked up at the time you pick it up would be nice so you don't have to go to the menu to see. And the ability to walk constantly when you're pressing the Dpad instead of having to press it once for every step. Some creepy dungeon music would be nice along with some sound effects especially when fighting. I think this game can go far with more updates. More levels, monsters, items,,,,etc.
Mojo
As a guitarist myself I loved this little app. Even though it's not finished I think this is a great tool to have for anyone that plays or wants to learn how to play. From what I could tell there were no bugs to point out. I do have some suggestions for later versions though. Showing chords further down the fret board for one and maybe an option to show what the symbols mean, sharp, flat, etc. Also since, unlike say a piano, guitars can be tuned differently, you can show how that changes chord arrangement. That's just a couple of ideas but I'm sure there's even more than that that could be done. Can't wait to see where this one goes!
Wubtris
I don't want you to think that I didn't like this game. But I was never overly fond of Tetris to begin with and seeing another clone didn't have me doing cartwheels to say the least. Right off the bat I had a hell of a time just getting the game to start. It would load up fine but getting it to start took a while. I had to choose Battle mode for some reason to get it to start but after that it started normally. But exiting completely caused the problem to come back. I had to get used to the controls so needless to say I had to start over alot. Pressing the button that causes the
tetrominoe to instantly hit the bottom is one thing I didn't like about the gameplay. I think it should just speed it up like the original. But that's just me, other people may not mind it. There weren't too many other things that needed improvement IMO, although an option to use the screen vertically would be cool. All in all it was a good version.
As stated in my Wiz comments, some if not most of these things may have been taken care of already but I included everything that I noticed while judging. Thank you for reading all this, I hope it helps in any small way, especially now that I officially have Carpal Tunnel Syndrome!!!