christo930 said:
MHZ mean absolutely nothing! I'm not saying the Pandora isn't a faster machine, but don't compare mhz ratings across different processors, it is meaningless.
MHz mean a hell of a lot in this case, you can bet anything that at the same clock speed ARM Cortex-A8 will outperform ARM920T, at over 3x the clock speed it's just obvious.
You know as well as I do that you cannot get good performance information from comparing different chips clock speed. We know it's faster, but how much. It has 3x the clock speed, but is probably more than 3x as fast. That was the point I was trying to make.
christo930 said:
In terms of console emulation, it probably won't buy much. PSX, N64, Jaguar, 32x, higher gba comp. and thats about it.
Where do you get "higher GBA compatibility", it's not going to improve GBA compatibility because I don't sacrifice compatibility for performance. GBA compatibility is already pretty good, whatever problems that are there are from bugs or inaccuracies that can be fixed on both the GP2X and Pandora versions. Other platforms I could see it getting decent to good to fullspeed emulation of that GP2X can't, depending on how high the clock speed can go (for the sake of argument let's say that 1GHz might be attainable at least by some, maybe it won't be but it's a distinct possibility):
That seems like an awfull high rate of overclock from 600mhz to 1ghz, thats 40%. Seems awful high to me
EDIT - It's actually a 66% overclock 400 is 2/3 of 600.
As you know, the more games you want to run, the more perfect the emulation needs to be. For example, in Mame there are many arcade machines that are only partially emulated because they only need to implement the hardware well enough for that one game to work and that one game may not use all the features of the hardware. So that's why I said that. I haven't played too many gba games but the ones I have played have worked pretty well. It sounds by what you said that you are the dev on that project. Congratulations and thanks.
- Nintendo DS
Do you think this one is realistic? I have no idea myself. I've heard it was unlikely given the published specs of the Pandora.
- NEC PC-FX (yeah I know no one has heard of this thing but it has cool hardware)
There are hundreds of obscure systems. I'm sure I left out 90% of them.
Do you think Sharp X68000 will be possible?
- Amiga CD32
This is just an Amiga 500 with a cd drive. If you hook a cd-rom to an amiga 500 you can play the games. There is some piece of software you need, I forget what it's called.
- Nintendo Virtualboy
Not in any real sense.
- Sega Saturn (yeah I know how complex the platform is, go away)
- Dreamcast (okay, kinda a stretch but I wouldn't write it off completely)
I'll believe it when I see it. As far as the Saturn goes, almost all the 3rd party software is available as psx, so why bother. There are a few very good games that are Saturn only, but is it really worth the effort?
But all of those would require some new work to be done. At the very least it'll be a good platform for
trying to do things like this, if anyone has the energy for it.
christo930 said:
And I'm not so sure about the Jaguar or N64. The N64 is a pretty powerful system and the Saturn and Jag by their architecture are difficult to emulate. Now, the small library of the Jag makes it easier.
If we can do N64 at around the same level that PSP can clock for clock then I don't think we have anything to worry about, this is assuming there won't be any major complications in using the NEON registers to emulate floating point. Jaguar is quite a bit simpler than Saturn and Firefox insists that Pandora will be able to handle it.
The Jag isn't really bringing much to the table. I thought it was a good system at the time, but there are only a few good games for the system. I don't follow the psp stuff, so I am unaware of any good progress to the N64 on that platform, but you sound pretty sure so I'll take you at your word.
Chris