otaco
Still Fresh
Hi,
I'm programming a little 2D sprite-particle-game-collision-thing using the SDL. I don't have seen a gp2x jet (I plan to buy the F200 in October) so I have some performance questions some of you folks surly can answer:
1. How munch Ram I have left for my program after the system is loaded (64Mb-x?) ?
2. How fast is the SDL_BlitSurface function on the gp2x with and without per pixel alpha? For example: on my Laptop i can blit more than 50000 Sprites (with 1x1, 2x2, 4x4 pixels) at 60 Hz.
3. What is a good screen refresh rate on the gp2x ? 30 Hz, 40Hz, 50 Hz or 60 Hz, ... ?
Thanks for your answers, other questions will surly coming up later.
Here are some impressions of my work so far. If there is some interest, i can post a link to the doxygen docs of my code and a the code itself. It's all open-source.
( Visit me at http://www.otaco.de )
I'm programming a little 2D sprite-particle-game-collision-thing using the SDL. I don't have seen a gp2x jet (I plan to buy the F200 in October) so I have some performance questions some of you folks surly can answer:
1. How munch Ram I have left for my program after the system is loaded (64Mb-x?) ?
2. How fast is the SDL_BlitSurface function on the gp2x with and without per pixel alpha? For example: on my Laptop i can blit more than 50000 Sprites (with 1x1, 2x2, 4x4 pixels) at 60 Hz.
3. What is a good screen refresh rate on the gp2x ? 30 Hz, 40Hz, 50 Hz or 60 Hz, ... ?
Thanks for your answers, other questions will surly coming up later.
Here are some impressions of my work so far. If there is some interest, i can post a link to the doxygen docs of my code and a the code itself. It's all open-source.
( Visit me at http://www.otaco.de )