Gp2x: It's Big In Spanish, Too (1/5 Stars Post)


How can you compare a preview of an unfinished homebrew game to a finished commercial product ?! It might be pushing fenix to its limits but I don't think fenix is the language to use to fully exploit the GP2X's full potential. He is hoping to release a demo in a few weeks so reserve your judgement until then.
 
On the case, do people actually care whether fenix is used or not? Do people find they think games are better when done in c?
C games are faster, but it doesn't really matter when you're only making more basic games. That and in Fenix you don't have to worry about memory allocation and segmentation faults.

I write games in C because I can't be bothered to learn Fenix and it makes me look like I'm a good programmer.
 
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On the case, do people actually care whether fenix is used or not? Do people find they think games are better when done in c?
C games are faster, but it doesn't really matter when you're only making more basic games. That and in Fenix you don't have to worry about memory allocation and segmentation faults.

I write games in C because I can't be bothered to learn Fenix and it makes me look like I'm a good programmer.
same here.
*K-teto hugs nickspoon to death
 
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Joé macho, pedazo de avatar que te has puesto XDDDDDDD
Me encanta.
K-Teto is the best coder in Spain :D
 
Nice looking game B) , I'm not a platformer fan but this one looks kinda good, and the parallax effects remind me of many Amiga games...


/Nostalgia mode activated :lol:

Oh carajo que buen trabajo.
 
On the case, do people actually care whether fenix is used or not? Do people find they think games are better when done in c?
C games are faster, but it doesn't really matter when you're only making more basic games. That and in Fenix you don't have to worry about memory allocation and segmentation faults.

I write games in C because I can't be bothered to learn Fenix and it makes me look like I'm a good programmer.
same here.
*K-teto hugs nickspoon to death
*hug*
 
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Guild Wars on Gamers Gone Bad:
David Beoulve, I just realized who you are, LoL! I remember your excellent Guild Wars comics from when I was an active mod at The Guild Hall. You're something of a 'net celebrity. ;)

On topic: That game looks pretty cool. Too bad I'm not multi-lingual. Stoopid public skewl system. I'm actually considering learning to use Fenix. Everything I've seen so far that uses it looks sweet, and it sounds easier than learning C or ASM.
Aw, man, sorry I haven't been following this post. I think I forgot to click "e-mail me notifications".

Guild Wars Comics:
Cecilia in her nightie:
http://www.gamersgonebad.com/2004-09-15.html
Alpha testing:
http://www.gamersgonebad.com/2004-09-24.html
Journals from hell:
http://www.gamersgonebad.com/2004-10-04.html
Nederlandse Versie:
http://www.gamersgonebad.com/2004-11-01.html

Yeah, those were fun. I enjoyed Guild Wars a lot - got into the "People Who Pwn" guild and became the Captain of the Monk team (that's me, always looking out for everyone else). Our guild became the 5th ranked guild for a little while. I had to quit because it took soo much time to keep that up. I hear the guild fell shortly after, which is typical. Only place you can go from the top is down.

I had more fun with my friends, actually, but it remains an accomplishment.

I'm now reading the rest of this thread...

Edit: added linkage

Reply to whole Thread:

...This guy says he is an artist not a coder - so without fenix it would not be happening. It can only be a good thing. You could argue that it is never going to be as fast as C but if the game is designed within the capabilities of fenix and is as good as this looks to be who is to care ?
Hey Jabby! Maybe I should try Fenix. My problem is I've only learned to program in C, C# and BASIC. I can hack around in PHP, but otherwise I know nothing - no PASCAL, no PERL, nada. My father is a career C++/Java developer (he hates JAVA but has to use it for some apps at work) too. So I guess I'm in Nickspoon's boat.

Still.

I think the games looks awesome as well, even tough i don't think it's -really- pushing the GP2X to it's borders, anyhow, I wonder why the sound is so asynchronous, or is it just my video playback? ;D
It probably is pushing it pretty close considering it is in fenix. If it was in C I would say that you are right though. Considering it has the huge fenix overhead I would say it is pushing pretty much. A similar game in C would Be Blue Angello on the GP32 and it was better with smoother animation and loads of parallax. This looks great all things considered.
DaveC is right here - even considering the comparison disparity, the principle is correct regardless.

Iggy: That's so awesome that you know Spanish. All of my children know it. You'd be amazed how easy it is to not pick up a language if, for 10 years, every time you come home, everyone switches to English :p I always feel ashamed. But not of my bilingual kids!

The Spanish Dev Scene:
It excites me because I can get around in Spanish, and with a little help I can play through even a Spanish RPG so... this is great news.

What's funny is I thought this post would be a "eh, interesting to David, but not to his GP2X pals" and I was wrong. ;)
 
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Uh, he's what got me started on this post - I think. He he my memory is terrible.

ENGLISH VERSION of that website.


Edit: No, no it's not - Firewhip is the game I posted about here. I just found that one on YouTube and, from there, found the site.
 
The GP2x spanish scene is much much better than any other... Am I wrong? Show me good stuff then! I am programming something really good and other friends from Spain are doing the same.I dont see really good stuff coming from outside of Spain (just a few really good emus like NeoGeo and MegaDrive (using spanish libs) and PC Engine)Im sure there is a bit more good stuff but. The Spanish scene works very hard on the scene... :D

Of course I am talking about a good healty contest aganist spanish homebrew games. No rules, just programming and designing good stuff for one of the best handhelds ever!


EDIT: Don't listen to me it was late, and i normally say a load of bollocks.
 
The GP2x spanish scene is much much better than any other... Am I wrong? Show me good stuff then! I am programming something really good and other friends from Spain, the same, i dont see really good stuff coming from outside of Spain. Again: Am I wrong? Show me! :D

Of course I am talking about a good healty contest aganist spanish homebew games. No rules just programming and desigining good stuff for one of the best handhelds ever!

Ahí, ahí, echándole morro :D
 
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well now squidge is like god! is not spanish .. but is not bad :):):)

i have to talk about the scene more i think. And we will have another huge improvement only to shut me up :D
 
The GP2x spanish scene is much much better than any other... Am I wrong? Show me good stuff then! I am programming something really good and other friends from Spain are doing the same.I dont see really good stuff coming from outside of Spain (just a few really good emus like NeoGeo and MegaDrive (using spanish libs) and PC Engine)Im sure there is a bit more good stuff but. The Spanish scene works very hard on the scene... :D

Of course I am talking about a good healty contest aganist spanish homebrew games. No rules, just programming and designing good stuff for one of the best handhelds ever!


EDIT: Don't listen to me it was late, and i normally say a load of bollocks.
Well, there was one gp2x programming contest so far and Spain did manage a bronze medal (for an emulator), not bad! :)
 
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Well, there was one gp2x programming contest so far and Spain did manage a bronze medal (for an emulator), not bad! :)
Are you talking about that contest with english jury?
I never understood how that stupid ball game did won while other games like beat2x (that is native from gp2x and not a port) didn't get mention. I just remembered that someone (dont remember the name, sorry) ported bubbletrain before the guy that ported it to the contest; but the first one didn't submit the game cause he thought that a 15 minutes port can never win a contest.
In spain we call it "Barrer pa casa" :lol: :lol: :lol:

P.S. Sorry about my rusty english
 
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Well, there was one gp2x programming contest so far and Spain did manage a bronze medal (for an emulator), not bad! :)
Are you talking about that contest with english jury?
I never understood how that stupid ball game did won while other games like beat2x (that is native from gp2x and not a port) didn't get mention. I just remembered that someone (dont remember the name, sorry) ported bubbletrain before the guy that ported it to the contest; but the first one didn't submit the game cause he thought that a 15 minutes port can never win a contest.
In spain we call it "Barrer pa casa" :lol: :lol: :lol:

P.S. Sorry about my rusty english
Just joking! You Spaniards are great!
 
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we knoww!!

:p Good houmor that what we have. ... and Sun... :D

Ok in a couple of months i will show you my great great game. (I hope is enjoyable and not a load of spaceships moving arround randomly like that game we have already for gp2x... ehem.... I think is a test and not a game really. Ey the author is a really good programmer! :)

Cheeers
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