Guild Wars on Gamers Gone Bad:
David Beoulve, I just realized who you are, LoL! I remember your excellent Guild Wars comics from when I was an active mod at
The Guild Hall. You're something of a 'net celebrity.
On topic: That game looks pretty cool. Too bad I'm not multi-lingual. Stoopid public skewl system. I'm actually considering learning to use Fenix. Everything I've seen so far that uses it looks sweet, and it sounds easier than learning C or ASM.
Aw, man, sorry I haven't been following this post. I think I forgot to click "e-mail me notifications".
Guild Wars Comics:
Cecilia in her nightie:
http://www.gamersgonebad.com/2004-09-15.html
Alpha testing:
http://www.gamersgonebad.com/2004-09-24.html
Journals from hell:
http://www.gamersgonebad.com/2004-10-04.html
Nederlandse Versie:
http://www.gamersgonebad.com/2004-11-01.html
Yeah, those were fun. I enjoyed Guild Wars a lot - got into the "People Who Pwn" guild and became the Captain of the Monk team (that's me, always looking out for everyone else). Our guild became the 5th ranked guild for a little while. I had to quit because it took soo much time to keep that up. I hear the guild fell shortly after, which is typical. Only place you can go from the top is down.
I had more fun with my friends, actually, but it remains an accomplishment.
I'm now reading the rest of this thread...
Edit: added linkage
Reply to whole Thread:
...This guy says he is an artist not a coder - so without fenix it would not be happening. It can only be a good thing. You could argue that it is never going to be as fast as C but if the game is designed within the capabilities of fenix and is as good as this looks to be who is to care ?
Hey
Jabby! Maybe I should try Fenix. My problem is I've only learned to program in C, C# and BASIC. I can hack around in PHP, but otherwise I know nothing - no PASCAL, no PERL, nada. My father is a career C++/Java developer (he hates JAVA but has to use it for some apps at work) too. So I guess I'm in
Nickspoon's boat.
Still.
I think the games looks awesome as well, even tough i don't think it's -really- pushing the GP2X to it's borders, anyhow, I wonder why the sound is so asynchronous, or is it just my video playback? ;D
It probably is pushing it pretty close considering it is in fenix. If it was in C I would say that you are right though. Considering it has the huge fenix overhead I would say it is pushing pretty much. A similar game in C would Be Blue Angello on the GP32 and it was better with smoother animation and loads of parallax. This looks great all things considered.
DaveC is right here - even considering the comparison disparity, the principle is correct regardless.
Iggy: That's so awesome that you know Spanish. All of my children know it. You'd be amazed how easy it is to not pick up a language if, for 10 years, every time you come home, everyone switches to English
I always feel ashamed. But not of my bilingual kids!
The Spanish Dev Scene:
It excites me because I can get around in Spanish, and with a little help I can play through even a Spanish RPG so... this is great news.
What's funny is I thought this post would be a "eh, interesting to David, but not to his GP2X pals" and I was wrong.