Game compatibility can't be better than the original emu. Now it's a first version that i've just ported from psp to gp2x, so don't expect too much, and too quickly . I've never said it was bug free, and i've never said compatibility was 100%.Destructo2000 said:Is this supposed to just be proof of concept? It's good, don't get me wrong, but it has lots of graphical and compatibility issues. MotorPsycho cuts off the bottom half of the screen. I also had some games I couldn't get working, which are as follows:
KungFu Master, Pit Fighter, Ball Blazer, Barnyard Blaster, and Fatal Run.
Now I only tried about ten games so for this many to have problems, it needs to be worked on a lot. Some of the game would load and then freeze at the menu, some wouldn't load at all. Is anybody else having this problem?
I encounter many issue with gp2x platform, mainly due to gcc 4.1 where struct are not packed the same way on linux and gp2x (it's a nightmare), the SDL sound doesn't work, i had to find hack to overcome some issue. I thought at first that gp2x dev would be better and easier than psp, and i was wrong ...
Anyway thanks for the "proof of concept", it's always good to have such encouragments.
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