Good Old Beeb - Psp Homebrew


I am still eagerly awaiting getting my hands on a psp.. much less homebrew..

I'll check out that article though as it looks interesting..

I also have a question..

if/when homebrew would be availible for PSP do you think that the PSP would be powerful enough to handle n64 emulation? I don't know much abouot the specs of it so thats why I'm asking..
 
Other "hacks" include a way to transfer TV shows recorded by the Tivo digital video recorder to the PSP, a program for reading e-books and a viewer for comics downloaded from the internet.

That article is a nonsense. PSP can't execute homebrew software. If viewing pictures (comics or e-books converted to jpgs) is a hack then yes, the PSP has been hacked.
 
note the use of the quote marks on "hacks"

It aint nonsense. Everything in it is true, it just aint homebrew in the way we'd expect for the GP32... yet. What with the memory stick slot, I wouldn;t think itd be long before SOMETHING is done.
 
So far they're just really Wipeout Pure exploits, and a few programs designed to alter files to function better with the native abilities of the system.

It's going to seem pretty weak if you're a GP32 vet, but only because it's far from being an open source system. The Wipeout exploit will probably become even more a rare thing if something comes out of it that sony dosent like at all like some way to steal or circumvent a security set up of some sort.
 
Axeman posted on Apr 7 2005 at 10:18 PM said:
note the use of the quote marks on "hacks"

It aint nonsense. Everything in it is true, it just aint homebrew in the way we'd expect for the GP32... yet. What with the memory stick slot, I wouldn;t think itd be long before SOMETHING is done.


Memory stick is no guarantee that HB will run. Just look at the GP32 for example you can copy someone elses downloaded games to your SMC all day but they won't work on your unit. Code must be signed to run on the PSP ;) You can put all of the code you want on the memory stick, if it ain't encrypted no worky. It still must be cracked/modded to really run the kind of HB that we want.
 
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it will be hacked before you know it
look how fast ds was hacked
edit: and the psp-linux boards are much more active than the dslinux boards
 
i'm going to say that n64 emulation is going to be impossible on the psp. not enough powa! but who knows? emulation for psp will probably only go as high as gba emulation, y'know? ps1 seems unlikely too, but again, who knowS?

so how do you think people are going to get a hold of the psp sdk? without it nothing'll happen or things'll take forever, right?
 
I'm pretty sure DATEL will release a utility to run software off the memory stick.
They did the same thing with the GameCube...
 
junker posted on Apr 10 2005 at 04:40 AM said:
i'm going to say that n64 emulation is going to be impossible on the psp. not enough powa! but who knows? emulation for psp will probably only go as high as gba emulation, y'know? ps1 seems unlikely too, but again, who knowS?

so how do you think people are going to get a hold of the psp sdk? without it nothing'll happen or things'll take forever, right?
Actually PS1 is pretty likely. If you've seen what can be accomplished on the Pocket PC than I think the PSP should get PS1 running pretty well.
 
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I don't think we'll see PSX running on PSP very well... but apparently the N64 is easier to emulate? Somehow I feel it's more likely we'll see N64 before PSX. Xbox runs N64 better than PSX, I think when i used to fool around with PC emu's for the two the N64 one seemed to run better as well but I'm not sure. If I remember right, the N64 was actually less powerful than the PSX in some ways, like it couldn't display as many poly's at once, but made up for it with hardware effects like texture filtering (the 'blurriness' N64 is best known for) and others. I think the N64 takes less processing power to emulate though.

Just going on the PSP's hardware specs, processor speed, RAM, and video hardware, I'd say we're likely to see everything up to SNES running perfectly, possibly Neo Geo and Mame up to mid 90's at least? All the good 2d stuff really, likely to get GBA as well, but I'm betting 3d stuff will be limited and probably not full speed in most cases if at all. I thought the most powerful pocket PC's, 400Mhz ones, were still struggling to get PSX at like 10fps or something like that?

And I have NO doubt it will be cracked at some point, the only question for me is, will it be a software hack, that we can run off the mem stick, or a retail manufactured disc like a gameshark or one of those devices, or will it require actual hardware modifcation like a mod chip?
 
Until Sony licences out the technilogy for other people (other than movie studios) to make UMDs I doubt we'll be seeing a gameshark like disk that will allow homebrew. The browser exploit was a rare slip that I think they just didnt see coming and will be prepared for in the future the instant they see it yeild a more drastic hole.

Unlike Gamepark the last thing Sony would want is for you to spend your time with the PSP playing other peoples games on it. they want you to buy their UMDs because that's the onlything they can make PSP related money on in the next 3 years.
 
very good point... I keep forgetting how extremely TIGHT Sony are being with the UMD itself... As it stands Sony are the ONLY people with the necessary hardware/software to burn PSP software to UMD's at all... so yeah I guess there will be no Gameshark or other similiar device any time soon.

So that leaves cracking thru the mem stick itself or cracking thru wifi somehow. Maybe if someone nicks one of the firmware updates and hacks it to allow the PSP to run unsigned code?
 
yeah, that's one way i think. but you'd still need considerable knowledge of the psp's inner workings and some kind of developer kit, right?
 
I dunno? How did they do it on the GBA? That wasn't open source. Surely programming for the PSP wouldn't be THAT much more difficult, or is it?
 
bast525 posted on Apr 10 2005 at 06:33 AM said:
I don't think we'll see PSX running on PSP very well... but apparently the N64 is easier to emulate? Somehow I feel it's more likely we'll see N64 before PSX. Xbox runs N64 better than PSX, I think when i used to fool around with PC emu's for the two the N64 one seemed to run better as well but I'm not sure. If I remember right, the N64 was actually less powerful than the PSX in some ways, like it couldn't display as many poly's at once, but made up for it with hardware effects like texture filtering (the 'blurriness' N64 is best known for) and others. I think the N64 takes less processing power to emulate though.

Just going on the PSP's hardware specs, processor speed, RAM, and video hardware, I'd say we're likely to see everything up to SNES running perfectly, possibly Neo Geo and Mame up to mid 90's at least? All the good 2d stuff really, likely to get GBA as well, but I'm betting 3d stuff will be limited and probably not full speed in most cases if at all. I thought the most powerful pocket PC's, 400Mhz ones, were still struggling to get PSX at like 10fps or something like that?

And I have NO doubt it will be cracked at some point, the only question for me is, will it be a software hack, that we can run off the mem stick, or a retail manufactured disc like a gameshark or one of those devices, or will it require actual hardware modifcation like a mod chip?




the n64 takes more processing power to emulate than the ps1! the reason surreal 64 beats [what was that xbox ps1 emu?] is because that xbox ps1 emulator is based off pcsx which isn't that great of a ps1 emulator, and other sources weren't available(i think).
if there was a source for ePSXe you'd better believe ps1 emu would outshine n64 emu on xbox. with that there would also be hardware filtering/antialiasing if pete's gfx plugins had a source released too.

and i remember being able to playing a ps1 emulator(epsxe and connectix(?)) on some old computers at school pretty fast, but not being able to play pj64 that fast.


anyway, i think your right about what we'll see emulated if ever on the psp. playing neo and cps2 would get me happy enough, though :D

edit:
yeah, i don't know! i'm just going by what makes sense for me, hehe. yeah, i wonder how those gba apps were exactly made. in any case, you need a lot of info on the hardware.
 
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