One user said that the ROMs need to be unpacked. Is that true or should it be one zip file? Thanks.kanzlr posted on Jul 26 2006 at 10:34 AM said:well the problem is most likely that the files in the ZIP file dont have the same name as it is noted in the romrc file in the gngeo directory.
open the romrc with a unix-lf compatible editor such as notepad++ or ultraedit and edit the entry for the game so the filenames are the same like in the zip, or rename the files so they are the same as in the romrc.
They need to stay zipped into one file.blakespot posted on Jul 26 2006 at 12:59 PM said:One user said that the ROMs need to be unpacked. Is that true or should it be one zip file? Thanks.kanzlr posted on Jul 26 2006 at 10:34 AM said:well the problem is most likely that the files in the ZIP file dont have the same name as it is noted in the romrc file in the gngeo directory.
open the romrc with a unix-lf compatible editor such as notepad++ or ultraedit and edit the entry for the game so the filenames are the same like in the zip, or rename the files so they are the same as in the romrc.
blakespot
It's the "BIOS" ROM I have an issue with, not the game ROMs I believe. "BIOS" ROM should be zipped to?kanzlr posted on Jul 26 2006 at 02:10 PM said:all my roms are zipped and work.
blakespot posted on Aug 4 2006 at 08:34 AM said:Got the BIOS working now.
Metal Slug 3 having issues. My mslug3.zip - when unpacked - looks like the default romrc listing - .ph1,2 roms there too. Yet, when running the emu dumps out of rage2x and back to std (green) emu list after unpacking 6 roms.
What could that be? (using .zip file - not unpacked on the SD)
blakespot
johannlo posted on Aug 9 2006 at 07:40 AM said:You probably need to use dumpgfx - Metal Slug 3 is a 'large' rom which can't be fully loaded into gngeo due to memory restrictions. Hence some of the graphics are 'dumped' to a .gfx file that gngeo can then uncompress on the fly (or something like that, I'm no programmer so if I'm wrong feel free to correct).
Either way you will need a valid .gfx file, which you can get by using the program dumpgfx (google it, pretty easy to find) on a valid proper ROM.