now I'dd need an arx libertatis port...
I got it to compile, but it runs horribly.
>I tried with catatiles (i.e. cataclym roguelike TileMap mod), but it need glDrawBuffer. I have to see what is this function...
I'l take a look at glDrawBuffer.
Tip for anyone trying a port that doesn't work - if you make the binaries available for me, I can try to fix whatever's broken in the lib that prevents it from rendering properly.
I already have GL builds of aquaria, arx libertatis, cube, foobillard, jumpman, neverball, octaspire crates, trigger rally, and uplink I've been using to test.