Gigas - Color Of Excepted Images


Octavious

Programer Guru! ...in the making
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well, I want to make a FMV on gigas ( if ya cant tell from reading my other posts )
and I want to know what do I convert the clor depth to for the pics going to be converted?
please say 24bit....

~Octavious
 
sorry mate, its 256 colours for now.

16bit doesn't slow it down as much as i'd thought, so i will add support for 24bit graphics later on, but as most people are just ripping snes graphics i decided 256 colors was to be the default.

i'll have to probably optimize a few things for when i add 24bit support in.
 
256 is fine... for now.

16-bit would be better (for when alpha blending comes along later ;) )

would there be much difference, performance-wise between 16 and 24-bit?

(and i know alpha-blending will be a big drain.)

:)
 
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